Yoichi Ochiai / 落合陽一

Media Artist
PhD (Applied Computer Science).
Associate Professor at University of Tsukuba,
Head of Research Development Center for Digital Nature, University of Tsukuba.
Director of Strategic Platform for Digital Nature, by Pixie Dust Technologies and University of Tsukuba.
(Graduate School of Library, Information and Media Studies and Research Center for Knowledge Communities)
Principal Investigator of JST CREST xDiversity
Pixie Dust Technologies.Inc CEO

Education

Ph.D. in Interdisciplinary Information Studies (Computer Science)
Apr. 2013 to May. 2015
Thesis: Graphics by Computational Acoustic Fields
Human-Computer Interaction Lab / Applied Computer Science Course
Graduate School of Interdisciplinary Information Studies
The University of Tokyo
Researching real world oriented computer graphics and programable matter with Prof. Jun Rekimoto.
2015年 東京大学大学院学際情報学専攻 博士課程 早期修了(指導教員:暦本純一教授)

M.A.S. in Interdisciplinary Information Studies (Computer Science)
Apr. 2011 to Mar. 2013
Human-Computer Interaction Lab / Applied Computer Science Course
Graduate School of Interdisciplinary Information Studies
The University of Tokyo
Researching programable matter with Prof. Jun Rekimoto.
2013年 東京大学大学院学際情報学専攻 修士課程 修了 (指導教員:暦本純一教授)

B.A. in Media Art and Sciences (Computer Science)
Apr. 2007 to Mar. 2011
Communication Design Lab
University of Tsukuba
Researching new media interaction for CSCW with Prof. Teiichi Nishioka.
2011年 筑波大学情報学群情報メディア創成学類 卒業 (指導教員:西岡貞一教授)

Profile

1987生,メディアアーティスト.2015年東京大学学際情報学府博士課程修了(学際情報学府初の短縮終了),博士(学際情報学).日本学術振興会特別研究員DC1,米国Microsoft ResearchでのResearch Internなどを経て,2015年より筑波大学図書館情報メディア系助教 デジタルネイチャー研究室主宰.2015年,Pixie Dust Technologies.incを起業しCEOとして勤務.2017年から2019年まで筑波大学学長補佐,2017年から大阪芸術大学客員教授,デジタルハリウッド大学客員教授,2020年から金沢美術工芸大学客員教授,2021年から京都市立芸術大学客員教授を兼務.201712月より,ピクシーダストテクノロジーズ株式会社による筑波大学デジタルネイチャー推進戦略研究基盤 基盤長 及び 准教授を兼務.2020年6月,デジタルネイチャー開発研究センター センター長に就任.独立行政法人科学技術振興機構 CREST「計算機によって多様性を実現する社会に向けた超AI基盤に基づく空間視聴触覚技術の社会実装」xDiversity(クロスダイバーシティ)研究代表.独立行政法人情報処理推進機構未踏スーパークリエータ・未踏PM・一般社団法人未踏理事.内閣府ムーンショット型研究開発制度ビジョナリー会議構成員・ムーンショットアンバサダー.2025年日本国際博覧会(大阪・関西万博)シグネチャー事業プロデューサー.内閣官房全世代型社会保障会議構成員・デジタル改革関連法案WG構成員.世界経済フォーラムヤンググローバルリーダーズ2022構成員.2020年から2021年まで年度文化庁文化交流使.内閣府知的財産ビジョン専門委員.文化審議会文化政策部会委員.デジタル庁「デジタルの日」検討委員会 構成員.

専門はヒューマンコンピュータインタラクション・バーチャルリアリティ・人工知能領域の学際的展開特に音響・レーザーホログラムの計算・応用領域に強い興味を持つ.研究論文は分野の最難関国際会議であるACM SIGGRAPHACM UISTCHIなどに採択されている.著書に「魔法の世紀(Planets)」「これからの世界をつくる仲間たちへ(小学館)」「超AI時代の生存戦略(大和書房)」など.所属学会はACM,バーチャルリアリティ学会,情報処理学会.

受賞歴として2015年米国WTNよりWorld Technology Award 20152016Ars ElectronicaよりPrix Ars Electronica, EU(ヨーロッパ連合)よりSTARTS Prizeを受賞,欧州最大のVRの祭典Laval VirtualよりLaval Virtual Award2017年まで4年連続5回受賞している.他にも,Asia Digital Art AwardACESpringerACM Augmented HumanよりBest Paper Award2012年にはNewscientist誌が選ぶベスト研究ビデオ,2014年にはCG Channelの選ぶBest SIGGRAPH Paperに選ばれた.これまでにBBC, CNN, CNBC, Discovery, AP, ロイター, デイリーメール紙,テレグラフ紙,ロシア国営放送,フランス国営放送などに特集され,世界中100以上の有名新聞,雑誌,テレビ,Webメディアに取り上げられた.国内でもグッドデザイン賞や文化庁メディア芸術祭,経済産業省Innovative Technologiesなどに入選.総務省より異能vation,情報処理推進機構よりスーパークリエータ/天才プログラマ認定.

個展として「Image and Matter (マレーシア・クアラルンプール,2016)」,「Imago et Materia (東京六本木,2017)」,「山紫水明∽事事無碍∽計算機自然(東京,渋谷)」など.デザイン誌Axisやメディアアートの論文誌Leonardoなどのデザイン・アート系雑誌の表紙や,英国Nature誌の増刊研究調査報であるNature Index 2017の表紙を飾るなど,国内外を問わず雑誌・テレビ・ラジオなどメディア露出も多数.国内外の大学やTEDxTokyoなどシンポジウムでの講演も多く,半導体技術の大規模カンファレンスであるSEMICON Japanでは40年の歴史の中で史上最年少で基調講演を務めた.グループ展では「Ars Electronica Festival」「SIGGRAPH Art Gallery」,「県北芸術祭」や「Media Ambition Tokyo」などに参加.過去にSekai No OwariDom Perignon, Lexus, TDKONE OK ROCK, カナヘイ,Sword Art Online劇場版などの作家やアーティスト,ブランド,イベントなどでコラボレーション作品の制作や演出を手掛け,トヨタ・アイシン精機・デンソー・BMW・富士通SSL・電通・博報堂・ADKなど多くの事業者との制作・研究開発を行なっている.

B.1987, PhD (Applied Computer Science / University of Tokyo, Graduate School of Interdisciplinary Information Studies in 2 years the fastest record), From 2015, joined University of Tsukuba, School of Library Information and Media Studies as Assistant Professor. He is the head of Digital Nature Laboratory. CEO of Pixie Dust Technologies, Inc., via JSPS Research Fellow DC1 and Research Intern on Microsoft Research Redmond. From 2017 to 2019, he worked as Advisor to President of University of Tsukuba, and from 2017, Visiting Professor of Osaka University of Art, and Visiting Professor of Digital Hollywood University. From 2017, he established Strategic Research Platform toward Digital Nature and became Director of Platform and Associate Professor of University of Tsukuba. JST CREST “Social Implementation of Spatial Viewing and Tactile Technology Based on Super AI Infrastructure for a Computational Diversity-enabled Society” xDiversity (cross-diversity) research representative, and as a general incorporated association xDiversity, working on projects to realise a diverse society that embraces the differences in human physical abilities. 

His interests on CG, HCI, VR, visual / audio / tactile presentation method, digital fabrication, automatic driving and human control. He wrote several books “The century of Enchantment (Planets)” and “Survival strategy of super AI era (Daiwa Shobo)”.  He got many award such as World Technology Award 2015 from the WTN in 2015, Prix Ars Electronica from Ars Electronica in 2016, STARTS Prize from EU (European Union), the Laval Virtual Award from Europe’s largest VR festival Laval Virtual for the fourth consecutive year until 2017. In Japan, won the Good Design Award, Media Arts Festival of Agency for Cultural Affairs, Innovative Technologies of Ministry of Economy, Trade and Industry. Certified as genius programmer / super creator certification from Information Promotion Agency Japan, Prize of Innovative Technologies from the Ministry of Economy, Trade and Industry Japan 3 consecutive yearly, selected as Inno-vation from the Ministry of Internal Affairs and Communications Japan. Also,Awarded in Asia Digital Art Award, Best Paper Award in ACE, Springer, ACM Augmented Human, Chosen as Best Video by Newscientist magazine in 2012, Best SIGGRAPH Paper selected by CG Channel in 2014. He has been featured in BBC, CNN, CNBC, Discovery, AP, Reuters, Daily Mail Paper, Telegraph Paper, Russian State Broadcasting, French National Broadcasting etc. and has been featured in more than 100 famous newspapers, magazines, television and web media all over the world. He held  “Image and Matter (Malaysia · Kuala Lumpur, 2016)” and “Imago et Materia (Tokyo Roppongi, 2017)” as a solo exhibition. There are also a lot of media exposures including magazines, television, radio, etc., Covering the cover of design and art magazines such as design magazine Axis and media art journal Leonardo and cover page of Nature Index 2017 which is a research report on the extra work published by Nature magazine in the UK, such as magazines, televisions, and radio There are also many media exposures.  Many lectures were given at universities both in Japan and abroad and at symposiums such as TEDxTokyo, and at SEMICON Japan which is a large-scale conference of semiconductor technology, he served as the keynote speaker at the youngest ever in history in 40 years. As the group exhibition, he participated in “Ars Electronica Festival”, “SIGGRAPH Art Gallery”, “Kempoku Arts Festival” and “Media Ambition Tokyo”. He worked on the collaborative works with famous brands and artists such as Sekai No Owari, Dom Perignon, Lexus, TDK, ONE OK ROCK, Kanahei and Sword Art Online theatrical version, etc. He had collaboration research projects with many business operators such as Toyota, Aisin Seiki, Denso, BMW, Fujitsu SSL, Dentsu, Hakuhodo, ADK, etc.

 

Contact:     contact<-at->digitalnature.slis.tsukuba.ac.jp (Replace <-at-> with @.)

Download CV(略歴)

スクリーンショット 2015-06-23 03.50.55

落合陽一. SINIC理論とデジタルネイチャー. 電子情報通信学会誌 Vol.107 No.3 pp.226-232 2024年3月, https://app.journal.ieice.org/trial/107_3/k107_3_226/index.html

Tatsuki Fushimi, Daichi Tagami, Kenta Yamamoto, Yoichi Ochiai. A digital twin approach for experimental acoustic hologram optimization. Commun Eng 3, 12 (2024). https://doi.org/10.1038/s44172-024-00160-0

Xanat Vargas Meza, R. Shizuko Hayashi-Simpliciano, Takumi Yokoyama, Chieko Nishimura, Ryohei Nishida & Yoichi Ochiai . YouTube Itak: a description of Ainu-related videos. Humanit Soc Sci Commun 10, 825 (2023). https://doi.org/10.1057/s41599-023-02336-z

Akihisa Shitara, Miki Namatame, Sayan Sarcar, Yoichi Ochiai, Yuhki Shiraishi, HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters, International Journal of Human-Computer Studies, Volume 182, 2024, 103168, ISSN 1071-5819, https://doi.org/10.1016/j.ijhcs.2023.103168.

Li J, Wider W, Ochiai Y and Fauzi MA (2023) A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience. Front. Virtual Real. 4:1240562. doi: 10.3389/frvir.2023.1240562

研究室訪問 筑波大学デジタルネイチャー研究室 落合陽一研究室. J-STAGE 学術の動向 2023年 28巻 5号 p.5_89-5_97, https://doi.org/10.5363/tits.28.5_89

Yusuke Koroyasu, Thanh-Vinh Nguyen, Shun Sasaguri, Asier Marzo, Iñigo Ezcurdia, Yuuya Nagata, Tatsuya Yamamoto, Nobuhiko Nomura, Takayuki Hoshi, Yoichi Ochiai, Tatsuki Fushimi. “Microfluidic platform using focused ultrasound passing through hydrophobic meshes with jump availability”, PNAS Nexus, 2(7), 1–10. 
https://doi.org/10.1093/pnasnexus/pgad207

Li Jingjing, Yang Ye, Zhang Zhexin, Yoshida Nozomu, Xanat Vargas Meza and Ochiai Yoichi (2022) Psychological distance and user engagement in online exhibitions: Visualization of moiré patterns based on electroencephalography signals. Front. Psychol. 13:954803. doi: 10.3389/fpsyg.2022.954803, https://doi.org/10.3389/fpsyg.2022.954803

Fushimi, T., Yamamoto, K., Ochiai, Y. Acoustic hologram optimisation using automatic differentiation. Sci Rep 11, 12678 (2021). https://doi.org/10.1038/s41598-021-91880-2

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2016. Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields. ACM Trans. Graph.35, 2, Article 17 (February 2016), 14 pages. DOI: http://dx.doi.org/10.1145/2850414

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto, The Colloidal Metamorphosis: Time Division Multiplexing of the Reflectance State, IEEE Computer Graphics and Applications, pp.42 – 51, July-Aug. 2014, DOI=10.1109/MCG.2014.41.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto. 2014. Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. ACM Trans. Graph. 33, 4, Article 85 (July 2014), 13 pages. DOI: https://doi.org/10.1145/2601097.2601118

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Three-dimensional Mid-air Acoustic Manipulation by Ultrasonic Phased Arrays, Plos One 9:5 (2014) e97590. (pre print ArXiv e-print, arXiv:1312.4006)

Takayuki Hoshi, Yoichi Ochiai, and Jun Rekimoto: Three-dimensional Noncontact Manipulation by Opposed Ultrasonic Phased Arrays, JJAP, 53 (2014) 07KE07

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Colloidal Display: an ultra-thin transparent display with controllable surface state and dynamic properties, VRSJ Journal 18(3), pp. 277-286, 2013. [CiNii] (In Japanese)

三波千穂美, 落合陽一, 池谷千夏, 佐藤翔, 逸村裕,サイエンスコミュニケーション活動のためのデジタルコンテンツ試作および活用~AISAS理論の試験的適用による~ 図書館情報メディア研究/10(1)/pp.47-56, 2012-10 (In Japanese)

Yoichi Ochiai, Looking glass time, Leonard the International Journal of Society for the Arts, Science, and Technology, Leonardo 47 (4), 406-407

Yoichi Ochiai, Visible Breadboard: Voltage Visualizing and Programmable Wiring Breadboard, VRSJ Journal 15(3), 463-466, 2010-09-30,(in Japanese), DOI: https://doi.org/10.18974/tvrsj.15.3_463

落合陽一. レーザーと超音波による空間触覚提示,空間立体表示とユーザインタフェース, ISBN 978-4-907002-75-6, S&T出版,2019-05-24.

落合陽一,デジタルネイチャー 生態系を為す汎神化した計算機による侘と寂, Planets, 2018-06-15

落合陽一, 堀江貴文, 10年後の仕事図鑑,  SBクリエイティブ, 2018-04-05

落合陽一, 日本再興戦略, 幻冬社, 2018-01-31

落合陽一, 超AI時代の生存戦略 ―― シンギュラリティ<2040年代>に備える34のリスト, 大和書房, 2017-03-18

落合陽一, これからの世界をつくる仲間たちへ, 小学館, 2016-03-28

落合陽一,魔法の世紀,Planets, 2015-11-27.

北方雅人, 本荘その子, 絶対肯定の子育て, 日経BP社, ISBN-13: 978-4822279530, 2015-6-11.

小峯隆生,筑波大学ネットコミュニティ研究グループ(逸村裕,善莆啓一,落合陽一,池田光雪),「炎上」と「拡散」の考現学――なぜネット空間で情報は変容するのか,祥伝社,ISBN-13: 978-4396615291, 2015-6-6.

落合陽一他8名,宇野常寛対談集,静かなる革命へのブループリント,河出書房,6月,2014 (in Japanese)

落合陽一他16名,未来回路3.0, 多様なるソーシャルデザイン,未来回路製作所, 密林社, 6月, 2011 (in Japanese)

インジケータブルメディア 内部状態を提示するプログラマブルなインターフェース(指導教官・西岡貞一教授)平成22年度 筑波大学情報学群情報メディア創成学類 (in Japanese)

動的な形態をもつディスプレイを用いたインタラクション手法の提案 (指導教官・暦本純一教授)平成24年度 東京大学大学院学際情報学府 (in Japanese)

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2023. Alternative Photographic Processes Reimagined: The Role of Digital Tech- nology in Revitalizing Classic Printing Techniques. In SIGGRAPH Asia 2023 Art Papers (SA Art Papers ’23), December 12–15, 2023, Sydney, NSW, Australia. ACM, New York, NY, USA, 9 pages. https://doi.org/10.1145/3610591.3616430

Maya Grace Torii, Takahito Murakami, and Yoichi Ochiai. 2023. Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion ’23). Association for Computing Machinery, New York, NY, USA, 259–265. https://doi.org/10.1145/3573382.3623706

Yusuke Koroyasu, Ruchi Gupta, Tatsuya Yamamoto, Yoichi Ochiai, Nobuhiko Nomura, Tatsuki Fushimi; Microfluidic platform using focused ultrasound passing through hydrophobic meshes towards automatic biological experiment. The Journal of the Acoustical Society of America, 1 October 2023; 154 (4_supplement): A52.
https://doi.org/10.1121/10.0022768

Kensuke Katori, Kenta Yamamoto, Ippei Suzuki, Tatsuki Fushimi, and Yoichi Ochiai. 2023. Crossed half-silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’23 Posters), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588028.3603644

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2023. Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Labs (SIGGRAPH ’23 Labs), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588029.3599735

Kengo Tanaka, Tatsuki Fushimi, Ayaka Tsutsui, and Yoichi Ochiai. 2023. Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Labs (SIGGRAPH ’23 Labs), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588029.3595471

Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai. 2023. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’23 Posters), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588028.3603648

Ryogo Niwa, Tatsuki Fushimi, Kenta Yamamoto, Yoichi Ochiai. “Live Demonstration: Event-based Visual Microphone”. 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), Vancouver, BC, Canada, 2023, pp. 4054-4055, doi: 10.1109/CVPRW59228.2023.00424

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2022. Computational Alternative Photographic Process toward Sustainable Printing. In SIGGRAPH Asia 2022 Technical Communications (SA ’22 Technical Communications), December 6–9, 2022, Daegu, Republic of Korea. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3550340.3564219

Kazushi Nakamura, Kenta Yamamoto, and Yoichi Ochiai. 2022. Computer Generated Hologram Optimization for Lens Aberration. In SIGGRAPH Asia 2022 Posters (SA ’22 Posters), December 06-09, 2022. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3550082.3564191

Kana Yamaguchi, Kosaku Namikawa, Yoshiki Nagatani, Yoichi Ochiai. Impression of the sound of rain hitting umbrellas. The 24th International Congress on Acoustics (ICA 2022), October24-28, 2022, Gyeongju, Republic of Korea.

Ryo Iijima, Akihisa Shitara, and Yoichi Ochiai. 2022. Designing Gestures for Digital Musical Instruments: Gesture Elicitation Study with Deaf and Hard of Hearing People. In the 24th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’22). October 23–26, 2022, Athens, Greece, 8 pages. https://doi.org/10.1145/3517428.3544828

Kenta Yamamoto, Yuki Koyama, and Yoichi Ochiai. 2022. Photographic Lighting Design with Photographer-in-the-Loop Bayesian Optimization. Proceedings of the 35th annual ACM symposium on user Interface software and technology (UIST). 2022. Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology. October 2022, Article No.: 92, Pages 1–11. https://doi.org/10.1145/3526113.3545690

Naruya Kondo, So Kuroki, Ryosuke Hyakuta, Yutaka Matsuo, Shixiang Shane Gu, and Yoichi Ochiai. 2022. Immersive Real World through Deep Billboards. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Immersive Pavilion (SIGGRAPH ’22 Immersive Pavilion), August 07-11, 2022. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3532834.3536210

Takahito Murakami, Maya Grace Torii, Xanat Vargas Meza, and Yoichi Ochiai. 2022. Kuchibashi: 3D-Printed Tweezers Bioinspired by the New Caledonian Crow’s Beak. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’22 Posters), August 07-11, 2022. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3532719.3543254

Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta and Yoichi Ochiai  (2023). A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14011. Springer, Cham. https://doi.org/10.1007/978-3-031-35596-7_31

Suzuki, I., Yamamoto, K., Shitara, A., Hyakuta, R., Iijima, R., Ochiai, Y. (2022). See-Through Captions in a Museum Guided Tour: Exploring Museum Guided Tour for Deaf and Hard-of-Hearing People with Real-Time Captioning on Transparent Display. In: Miesenberger, K., Kouroupetroglou, G., Mavrou, K., Manduchi, R., Covarrubias Rodriguez, M., Penáz, P. (eds) Computers Helping People with Special Needs. ICCHP-AAATE 2022. Lecture Notes in Computer Science, vol 13341. Springer, Cham. https://doi.org/10.1007/978-3-031-08648-9_64

Jiyao Chen, Jun-Li Lu,Yoichi Ochiai . (2022). Simulation Object Edge Haptic Feedback in Virtual Reality Based on Dielectric Elastomer. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1581. Springer, Cham. https://doi.org/10.1007/978-3-031-06388-6_1

Zhexin Zhang, Jun-Li Lu, Yoichi Ochiai . (2022). Indoor Auto-Navigate System for Electric Wheelchairs in a Nursing Home. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_36

Masaaki Sadasue. et al. (2022). Development and Evaluation of Systems to Enjoy a Wedding Reception for People with Low Vision. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1580. Springer, Cham. https://doi.org/10.1007/978-3-031-06417-3_79

Chieko Nishimura, Naruya Kondo, Takahito Murakami, Maya Torii, Ryogo Niwa, Yoichi Ochiai . (2022). How See the Colorful Scenery?: The Color-Centered Descriptive Text Generation for the Visually Impaired in Japan. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2022 Posters. HCII 2022. Communications in Computer and Information Science, vol 1580. Springer, Cham. https://doi.org/10.1007/978-3-031-06417-3_75

Jingjing Li, Xiaoyang Zheng, Jun-Li Lu, Vargas Meza Xanat, Yoichi Ochiai . (2022). Transformation of Plants into Polka Dot Arts: Kusama Yayoi as an Inspiration for Deep Learning. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_18

Jun-Li Lu,  Yoichi Ochiai. (2022). Customizable Text-to-Image Modeling by Contrastive Learning on Adjustable Word-Visual Pairs. In: Degen, H., Ntoa, S. (eds) Artificial Intelligence in HCI. HCII 2022. Lecture Notes in Computer Science(), vol 13336. Springer, Cham. https://doi.org/10.1007/978-3-031-05643-7_30

Jingjing Li, Ye Yang, Zhexin Zhang, Yinan Zhao, Vargas Meza Xanat, Yoichi Ochiai . (2022). Visualizing the Electroencephalography Signal Discrepancy When Maintaining Social Distancing: EEG-Based Interactive Moiré Patterns. In: Soares, M.M., Rosenzweig, E., Marcus, A. (eds) Design, User Experience, and Usability: Design for Emotion, Well-being and Health, Learning, and Culture. HCII 2022. Lecture Notes in Computer Science, vol 13322. Springer, Cham. https://doi.org/10.1007/978-3-031-05900-1_12

Jingjing Li, Chengbo Sun, Vargas Meza Xanat, Yoichi Ochiai . (2022). Electroencephalography and Self-assessment Evaluation of Engagement with Online Exhibitions: Case Study of Google Arts and Culture. In: Rauterberg, M. (eds) Culture and Computing. HCII 2022. Lecture Notes in Computer Science, vol 13324. Springer, Cham. https://doi.org/10.1007/978-3-031-05434-1_21

Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu, Yoichi Ochiai. (2022). Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_35

Ryogo Niwa, Kazuya Izumi, Shieru Suzuki, Yoichi Ochiai. (2022). EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_31

Ritwika Mukherjee, Jun-Li Lu, Yoichi Ochiai. (2022). Designing AI-Support VR by Self-supervised and Initiative Selective Supports. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. User and Context Diversity. HCII 2022. Lecture Notes in Computer Science, vol 13309. Springer, Cham. https://doi.org/10.1007/978-3-031-05039-8_17

Ryosuke Suzuki, Yoichi Ochiai. (2022). Dance Through Visual Media: The Influence of COVID-19 on Dance Artists. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_24

Lu, JL., Ochiai, Y. (2022). Customizable Text-to-Image Modeling by Contrastive Learning on Adjustable Word-Visual Pairs. In: Degen, H., Ntoa, S. (eds) Artificial Intelligence in HCI. HCII 2022. Lecture Notes in Computer Science(), vol 13336. Springer, Cham. https://doi.org/10.1007/978-3-031-05643-7_30

Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu and Yoichi Ochiai. 2022. Calmbots: Exploring Possibilities of Multiple Insects with On-hand Devices and Flexible Controls as Creation Interfaces. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA ’22). Association for Computing Machinery, New York NY United States, Article No.9, Pages 1–13, https://doi.org/10.1145/3491101.3516387

Ryo Iijima, Akihisa Shitara, Sayan Sarcar, and Yoichi Ochiai. 2021. Smartphone Drum: Gesture-based Digital Musical Instruments Application for Deaf and Hard of Hearing People. In Symposium on Spatial User Interaction (SUI ’21). Association for Computing Machinery, New York, NY, USA, 2 pages. https://doi.org/10.1145/3485279.3488285

Ryo Iijima, Akihisa Shitara, Sayan Sarcar, and Yoichi Ochiai. 2021. Word Cloud for Meeting: A Visualization System for DHH People in Online Meetings. In The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’21), October 18–22, 2021, Virtual Event, USA. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3441852.3476547

Kenta Yamamoto, Ippei Suzuki, Akihisa Shitara, and Yoichi Ochiai. 2021. See-Through Captions: Real-Time Captioning on Transparent Display for Deaf and Hard-of-Hearing People. In The 23rd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’21). Association for Computing Machinery, New York, NY, USA, Article 86, 1–4. DOI:https://doi.org/10.1145/3441852.3476551

Nozomu Yoshida, Kosaku Namikawa, Yusuke Koroyasu, Yoshiki Nagatani, and Yoichi Ochiai. 2021. Auditory-centered Vocal Feedback System Using Solmization for Training Absolute Pitch without GUI. Human-Computer Interaction – INTERACT 2021: 18th IFIP TC 13 International Conference, Bari, Italy, August 30 – September 3, 2021, Proceedings, Part IV, Aug 2021, Pages 3–19. https://doi.org/10.1007/978-3-030-85610-6_1

Shuma Shimizu, Tatsuya Minagawa, James Harry Morris, Xanat Vargas Meza, and Yoichi Ochiai. 2021. Goshuin 2.0: Construction of the World’s Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’21 Posters), August 09-13, 2021. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3450618.3469160

Kenta Yamamoto, Kosaku Namikawa, and Yoichi Ochiai. 2021. TeraFoils: Design and Rapid Fabrication Techniques for Binary Holographic Structures in the Terahertz Region. In ACM SIGGRAPH 2021 Poster (SIGGRAPH ’21). ACM, New York, NY, USA, Article 3, 2 pages. DOI: https://doi.org/10.1145/3450618.3469157

Yamamoto, Kenta and Ochiai, Yoichi. “Gradient-based Optimization of Time-Multiplexed Binary Computer-Generated Holograms by Digital Mirror Device.” Digital Holography and Three-Dimensional Imaging. Optical Society of America, 19–23 July 2021. Washington, DC United States. https://doi.org/10.1364/DH.2021.DTh7C.1

Kohei Ogawa, Tatsuya Minagawa, Hiroki Hasada, Yoichi Ochiai. (2021) Printed Absorbent: Inner Fluid Design with 3D Printed Object. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 – Posters. HCII 2021. Communications in Computer and Information Science, vol 1419. Springer, Cham. https://doi.org/10.1007/978-3-030-78635-9_49

Namikawa K., Suzuki I., Iijima R., Sarcar S., Ochiai Y. (2021) EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions. In: Kurosu M. (eds) Human-Computer Interaction. Design and User Experience Case Studies. HCII 2021. Lecture Notes in Computer Science, vol 12764. Springer, Cham. https://doi.org/10.1007/978-3-030-78468-3_42

Sadasue M., Tagami D., Sarcar S., Ochiai Y. (2021) Blind-Badminton. In: Antona M., Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. HCII 2021. Lecture Notes in Computer Science, vol 12769. Springer, Cham. https://doi.org/10.1007/978-3-030-78095-1_36

Hashizume S., Suzuki I., Takazawa K., Ochiai Y. (2021) Discussion of Intelligent Electric Wheelchairs for Caregivers and Care Recipients. In: Krömker H. (eds) HCI in Mobility, Transport, and Automotive Systems. HCII 2021. Lecture Notes in Computer Science, vol 12791. Springer, Cham. https://doi.org/10.1007/978-3-030-78358-7_35

Minagawa T., Suzuki I., Ochiai Y. (2021) Development of a Telepresence System Using a Robot Controlled by Mobile Devices. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 – Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_23

Suzuki R., Ochiai Y. (2021) Choreography Composed by Deep Learning. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 – Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_73

Zhang Z., Lu JL., Ochiai Y. (2021) A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 – Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_51

Suzuki S., Sasaguri S., Ochiai Y. (2021) Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method. In: Kurosu M. (eds) Human-Computer Interaction. Design and User Experience Case Studies. HCII 2021. Lecture Notes in Computer Science, vol 12764. Springer, Cham. https://doi.org/10.1007/978-3-030-78468-3_9

Lu JL. et al. (2021) Personalized Navigation that Links Speaker’s Ambiguous Descriptions to Indoor Objects for Low Vision People. In: Antona M., Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. HCII 2021. Lecture Notes in Computer Science, vol 12769. Springer, Cham. https://doi.org/10.1007/978-3-030-78095-1_30

Yamamoto K., Kawamura R., Takazawa K., Osone H., Ochiai Y. (2021) A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images. In: Degen H., Ntoa S. (eds) Artificial Intelligence in HCI. HCII 2021. Lecture Notes in Computer Science, vol 12797. Springer, Cham. https://doi.org/10.1007/978-3-030-77772-2_29

Minagawa T., Ochiai Y. (2021) A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment. In: Soares M.M., Rosenzweig E., Marcus A. (eds) Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development. HCII 2021. Lecture Notes in Computer Science, vol 12780. Springer, Cham. https://doi.org/10.1007/978-3-030-78224-5_22

Koroyasu, Y., Tagami, D., Hoshi, T., Nagatani, Y., Yoichi, O., & Fushimi, T. (2021). Reflective acoustic metamaterial for dynamic axial sub-wavelength field control in acoustic levitation. The Journal of the Acoustical Society of America, 149(4), A80–A80. https://doi.org/10.1121/10.0004580

T. Fushimi, K. Yamamoto, and Y. Ochiai, “Automatic differentiation approach for acoustic holograms: Performance and potential applications,” in The Journal of the Acoustical Society of America, Apr. 2021, vol. 149, no. 4, pp. A43–A43, doi: 10.1121/10.0004467

Hiroyuki Osone, Jun-Li Lu, and Yoichi Ochiai. 2021. BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers’ Creativity in Japanese. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’21 Extended Abstracts), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3411763.3450391

Kenta Yamamoto, Ippei Suzuki, Kosaku Namikawa, Kaisei Sato, and Yoichi Ochiai. 2021. Interactive Eye Aberration Correction for Holographic Near-Eye Display. In Augmented Humans International Conference 2021 (AHs ’21), February 22–24, 2021, Rovaniemi, Finland. ACM, New York, NY, USA, 11 pages. https://doi.org/10.1145/3458709.3458955

Kotaro Oomori, Akihisa Shitara, Tatsuya Minagawa, Sayan Sarcar, and Yoichi Ochiai. 2020. A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’20), October 26–28, 2020, Virtual Event, Greece. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3373625.3418032

Yui Atarashi, Kazuki Otao, Takahito Aoto, and Yoichi Ochiai. 2019. Fundus imaging using DCRA toward large eyebox. In SIGGRAPH Asia 2019 Posters (SA ’19). ACM, New York, NY, USA, Article 29, 2 pages. DOI: https://doi.org/10.1145/3355056.3364579

Takahito Aoto, Yuta Itoh, Kazuki Otao, Kazuki Takazawa, and Yoichi Ochiai. 2019. A Design for Optical Cloaking Display. In Proceedings of SIGGRAPH ’19 Emerging Technologies. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3305367.3327979

Shinnosuke Ando, Kazuki Otao, Yoichi Ochiai. 2019. Glass-Beads Display: Evaluation for Aerial Graphics Rendered by Retro-Reflective Particles. In HCI International 2019 Posters (HCII 2019). Communications in Computer and Information Science, vol 1032. Springer, Cham

Mose Sakashita, Satoshi Hashizume, and Yoichi Ochiai. 2019. Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex. In HCII 2019. Human-Computer Interaction. Recognition and Interaction Technologies. Springer International Publishing. https://doi.org/10.1007/978-3-030-22643-5_43

Ryota Kawamura, Kazuki Takazawa, Kenta Yamamoto, and Yoichi Ochiai. 2019. Design Method of 3D-Printable Ergonomically Personalized Stabilizer. In: Duffy, V. (eds) Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management. Human Body and Motion. HCII 2019. Lecture Notes in Computer Science(), vol 11581. Springer, Cham. https://doi.org/10.1007/978-3-030-22216-1_6

Hiroki Hasada, Jungian Zhang, Kenta Yamamoto, Bektur Ryskeldiev and Yoichi Ochiai. 2019. Comparing Methods for Instructions of Cookwares on AR Goggles. In HCI International 2019, pp. 127–140. doi: 10.1007/978-3-030-22649-7_11

Toshiharu Igarashi, Tatsuya Minagawa, and Yoichi Ochiai. 2019. Augmented taste of wine by artificial climate room: Influence of temperature and humidity on taste evaluation. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019). ACM, New York, NY, USA, Article 20, 8 pages. DOI: https://doi.org/10.1145/3311823.3311871

Natsumi Kato, Hiroyuki Osone, Kotaro Oomori, Chun Wei Ooi, and Yoichi Ochiai. 2019. GANs-based Clothes Design- Pattern Maker Is All You Need to Design Clothing. In Proceedings of the 10th Augmented Human International Conference (AH ’19). ACM, New York, NY, USA, Article 21, 7 pages. DOI:https://doi.org/10.1145/3311823.3311863

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Junichi Suzuki, and Yoichi Ochiai. 2019. Let Your World Open: CAVE-based Visualization Methods of Public Virtual Reality towards a Shareable VR Experience. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019). ACM, New York, NY, USA, Article 33, 8 pages. DOI: https://doi.org/10.1145/3311823.3311860

Junjian Zhang, Yaohao Chen, Satoshi Hashizume, Naoya Muramatsu, Kotaro Omomo, Riku Iwasaki, Wataru Kaji, and Yoichi Ochiai. 2018. EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST ’18), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, Article 87, 2 pages. DOI: https://doi.org/10.1145/3281505.3283385

Chun Wei Ooi, Naoya Muramatsu, and Yoichi Ochiai. 2018. Eholo glass: Electroholography glass. A lensless approach to holographic augmented reality near-eye display. In SIGGRAPH Asia 2018 Technical Briefs (SA ’18 Technical Briefs ), December 4–7, 2018, Tokyo, Japan. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3283254.3283288

Shingo Uzawa, Toshiharu Igarashi, Kazuki Takazawa, Nozomi Magome, and Yoichi Ochiai. 2018. Novel structure using quasirigid folding of voxel in Ron Resch pattern. In SIGGRAPH Asia 2018 Posters (SA ’18). ACM, New York, NY, USA, Article 33, 2 pages. DOI: https://doi-org.ezproxy.tulips.tsukuba.ac.jp/10.1145/3283289.3283363

Miyu Iwafune, Taisuke Ohshima, and Yoichi Ochiai. 2018. Coded Skeleton: Shape Changing User Interface with Mechanical Metamaterial. In SIGGRAPH Asia 2018 Technical Briefs (SA ’18). ACM, New York, NY, USA, Article 11, 4 pages. DOI: https://doi.org/10.1145/3283254.3283255

Ippei Suzuki, Shinnosuke Ando, and Yoichi Ochiai. 2018. Protection Method from Secret Photography. In Proceedings of the 25th International Display Workshops (IDW ’18, invited). pp. 1204-1206. ISSN-L: 1883-2490/25/1204.

Yuta Itoh, Kenta Yamamoto, and Yoichi Ochiai. 2018. Retinal HDR: HDR Image Projection Method onto Retina. In Proceedings of SA ’18 Posters, Tokyo, Japan, December 04-07, 2018, 2 pages. https://doi.org/10.1145/3283289.3283329

Bektur Ryskeldiev, Toshiharu Igarashi, Junjian Zhang, Yoichi Ochiai, Michael Cohen, and Jens Herder. Spotility: Crowdsourced telepresence for social and collaborative experiences in mobile mixed reality. In ACM CSCW, 2018, pp. 373-376. New York, USA. https://doi.org/10.1145/3272973.3274100

Bektur Ryskeldiev, Michael Cohen, Jens Herder, and Yoichi Ochiai. Reactspace: Spatial-aware user interactions for collocated social livestreaming experiences. In IEEE Int. Conf. On Systems, Man, and Cybernetics (SMC), 2018, pp. 724-728 Miyazaki, Japan. https: //doi.org/10.1109/SMC.2018.00132

Satoshi Hashizume, Akira Ishii, Kenta Suzuki, Kazuki Takazawa, and Yoichi Ochiai. 2018. Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST ’18 Adjunct). ACM, New York, NY, USA, 66-68. DOI: https://doi.org/10.1145/3266037.3266103

Ayaka Ebisu, Satoshi Hashizume, and Yoichi Ochiai. 2018. Building a feedback loop between electrical stimulation and percussion learning. In ACM SIGGRAPH 2018 Studio (SIGGRAPH ’18). ACM, New York, NY, USA, Article 1, 2 pages. DOI: https://doi.org/10.1145/3214822.3214824

Kengo Tanaka, Kohei Ogawa, Tatsuya Minagawa, and Yoichi Ochiai. 2018. Design method of digitally fabricated spring glass pen. In ACM SIGGRAPH 2018 Studio (SIGGRAPH ’18). ACM, New York, NY, USA, Article 3, 2 pages. DOI: https://doi.org/10.1145/3214822.3214825

Kohei Ogawa, Kengo Tanaka, Tatsuya Minagawa, and Yoichi Ochiai. 2018. Design method of digitally fabricated spring glass pen. In ACM SIGGRAPH 2018 Poster (SIGGRAPH ’18). ACM, New York, NY, USA, Article 3, 2 pages. DOI: https://doi.org/10.1145/3230744.3230809

Satoshi Hashizume, Shinji Sakamoto, Kenta Suzuki, Yoichi Ochiai. (2018) LIVEJACKET: Wearable Music Experience Device with Multiple Speakers. In: Streitz N., Konomi S. (eds) Distributed, Ambient and Pervasive Interactions: Understanding Humans. DAPI 2018. Lecture Notes in Computer Science, vol 10921. Springer, Cham. DOI: https://doi.org/10.1007/978-3-319-91125-0_30

Amy Koike, Kazuki Takazawa, Satoshi Hashizume, Mose Sakashita, Daitetsu Sato, Yoichi Ochiai. (2018) Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation. In: Stephanidis C. (eds) HCI International 2018 – Posters’ Extended Abstracts. HCI 2018. Communications in Computer and Information Science, vol 850. Springer, Cham https://doi.org/10.1007/978-3-319-92270-6_33

Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, and Ippei Suzuki. 2018. Make your own Retinal Projector: Retinal Near-Eye Displays via Metamaterials. In SIGGRAPH ’18 Posters (SIGGRAPH ’18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3230744.3230810

Kenta Yamamoto, Kotaro Omomo, Kazuki Takazawa, and Yoichi Ochiai. 2018. Solar Projector. In Proceedings of SIGGRAPH ’18 Posters. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3230744.3230767

Kenta Yamamoto, Riku Iwasaki, Tatsuya Minagawa, Ryota Kawamura, Bektur Ryskeldiev, and Yoichi Ochiai. 2018. BOLCOF: Base Optimization for middle Layer Completion of 3D-printed Objects without Failure. In Proceedings of SIGGRAPH ’18 Posters. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3230744.3230768

Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, and Ippei Suzuki. 2018. Make your own Retinal Projector: Retinal Near-Eye Displays via Metamaterials. In SIGGRAPH ’18 Emerging Technologies (SIGGRAPH ’18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3214907.3214910

Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, and Yoichi Ochiai. 2018. Transmissive Mirror Device based Near-Eye Displays with Wide Field of View. In SIGGRAPH ’18 Emerging Technologies (SIGGRAPH ’18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3214907.3214908

Ippei Suzuki, Shinnosuke Ando, and Yoichi Ochiai. 2018. 70‐1: “Unphotogenic Light”: Evaluation and Detail of the High-Speed Projection Method to Prevent Secret Photography with Small Cameras. SID Symposium Digest of Technical Papers, 49: 930-933. DOI: https://doi.org/10.1002/sdtp.12228

Akira Ishii, Ippei Suzuki, Masaya Tsuruta, Shuta Nakamae, Junichi Suzuki, and Yoichi Ochiai. 2018. ReverseCAVE: CAVE-based Visualization Methods of Public VR Towards Shareable VR Experience. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA ’18). ACM, New York, NY, USA, Paper VS01, 1 pages. DOI: https://doi.org/10.1145/3170427.3186593

Natsumi Kato*, Hiroyuki Osone*, Daitetsu Sato, Naoya Muramatsu, and Yoichi Ochiai. 2018. DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’18). ACM, New York, NY, USA, 529-536. DOI: https://doi.org/10.1145/3173225.3173302 (* Joint first authorship.)

Bektur Ryskeldiev, Yoichi Ochiai, Michael Cohen, and Jens Herder. 2018. Distributed Metaverse: Creating Decentralized Blockchain-based Model for Peer-to-peer Sharing of Virtual Spaces for Mixed Reality Applications. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 39, 3 pages. DOI: https://doi.org/10.1145/3174910.3174952

Ryota Kawamura, Kazuki Takazawa, Riku Iwasaki, Kenta Yamamoto, and Yoichi Ochiai. 2018. Exo-Balancer: Design Method of Personalized Stabilizers for Shooting Actions. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 32, 2 pages. DOI: https://doi.org/10.1145/3174910.3174915

Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, and Yoichi Ochiai. 2018. Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 1, 7 pages. DOI: https://doi.org/10.1145/3174910.3174911

Satoshi Hashizume, Ippei Suzuki, Kazuki Takazawa, Ryuichiro Sasaki, and Yoichi Ochiai. 2018. Telewheelchair: the Remote Controllable Electric Wheelchair System combined Human and Machine Intelligence. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 7, 9 pages. DOI: https://doi.org/10.1145/3174910.3174914

Yoichi Ochiai. 2017. Aerial Interaction with Holograms of Insensible Frequency towards generating Audio, Visual, and Haptic feedback in the three-dimensional space. In Proceedings of IDW 2017 Sendai Japan.(invited talk)

Shinnosuke Ando, Kazuki Otao, Kazuki Takazawa, Yusuke Tanemura, and Yoichi Ochiai. 2017. Aerial image on retroreflective particles. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3145690.3145730

Naoya Muramatsu, Chun Wei Ooi, Yuta Itoh, and Yoichi Ochiai. 2017. DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 29, 2 pages. DOI: https://doi.org/10.1145/3145690.3145725

Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, and Yoichi Ochiai. 2017. Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 33, 2 pages. DOI: https://doi.org/10.1145/3145690.3145743

Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD System for Underwater VR Experience. In 14th International Conference on Advances in Conputer Entertainment Technology (ACE’17). ACM, London, UK. URL: http://ace2017.info/schedule/

Yuki Kubo, Hirobumi Tomita, Shuta Nakame, Takayuki Hoshi, Yoichi Ochiai. Bubble Clouds: 3D Form Display Composed of Soap Bubble Cluster. In Proceedings of the 16th International Conference on Entertainment Computing (ICEC’17), 10 pages, Sep. 2017. https://doi.org/10.1007/978-3-319-66715-7_2

Kengo Tanaka, Taisuke Ohshima, and Yoichi Ochiai. 2017. Spring-pen: reproduction of any softness with the 3D printed spring. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 37, 2 pages. DOI: https://doi.org/10.1145/3145690.3145732

Riku Iwasaki, Yuta Sato, Ippei Suzuki, Atsushi Shinoda, Kenta Yamamoto, Kohei Ogawa, and Yoichi Ochiai. 2017. Silk fabricator: using silkworms as 3D printers. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 46, 2 pages. DOI: https://doi.org/10.1145/3145690.3145704

Naoya Muramatsu, Kazuki Ohshima, Ryota Kawamura, Ooi Chun Wei, Yuta Sato, and Yoichi Ochiai. 2017. Sonoliards: Rendering Audible Sound Spots by Reflecting the Ultrasound Beams. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 57-59. DOI: https://doi.org/10.1145/3131785.3131807

Yuta Sato, Kensuke Abe, Kotaro Omomo, Ryota Kawamura, Kazuki Takazawa, and Yoichi Ochiai. 2017. Ultrasonic Cuisine: Proposal of Ultrasonic Non-contact Stirring Methods. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 71-72. DOI: https://doi.org/10.1145/3131785.3131801

Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, and Yoichi Ochiai. 2017. Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. In SIGGRAPH Asia 2017 Technical Briefs (SA ’17). ACM, New York, NY, USA, Article 9, 4 pages. DOI: https://doi.org/10.1145/3145749.3149425

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE experience: providing reverse perspectives for sharing VR experience. In SIGGRAPH Asia 2017 VR Showcase (SA ’17). ACM, New York, NY, USA, Article 9, 2 pages. DOI: https://doi.org/10.1145/3139468.3139482

Satoshi Hashizume, Ippei Suzuki, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine. In SIGGRAPH Asia 2017 Emerging Technologies (SA ’17). ACM, New York, NY, USA, Article 15, 1 pages. DOI: https://doi.org/10.1145/3132818.3132834

Ippei Suzuki and Yoichi Ochiai. 2017. Demonstration of the unphotogenic light: protection from secret photography by small cameras. In SIGGRAPH Asia 2017 Emerging Technologies (SA ’17). ACM, New York, NY, USA, Article 4, 1 pages. DOI: https://doi.org/10.1145/3132818.3132819

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Ippei Suzuki and Yoichi Ochiai. 2017. Unphotogenic light: high-speed projection method to prevent secret photography by small cameras. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 65, 2 pages. DOI: https://doi.org/10.1145/3102163.3102164

Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD system for underwater VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 25, 2 pages. DOI: https://doi.org/10.1145/3102163.3102232

Satoshi Hashizume, Amy Koike, Takayuki Hoshi, and Yoichi Ochiai. 2017. Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 57, 2 pages. DOI: https://doi.org/10.1145/3102163.3102178

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE: providing reverse perspectives for sharing VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 28, 2 pages. DOI: https://doi.org/10.1145/3102163.3102208

Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, and Yoichi Ochiai. 2017. Digital fabrication and manipulation method for underwater display and entertainment. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 76, 2 pages. DOI: https://doi.org/10.1145/3102163.3102226

Kazuki Takazawa, Satoshi Hashizume, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 56, 2 pages. DOI: https://doi.org/10.1145/3102163.3102165

Ippei Suzuki, Satoshi Hashizume, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 30, 1 pages. DOI: https://doi.org/10.1145/3102163.3102238

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3102163.3102233

Satoshi Hashizume, Kazuki Takazawa, Amy Koike and Yoichi Ochiai. “Cross-field haptics: Multiple direction haptics combined with magnetic and electrostatic fields,” 2017 IEEE World Haptics Conference (WHC), Munich, 2017, pp. 370-375. DOI: https://doi.org/10.1109/WHC.2017.7989930

Takazawa, Kazuki, Suzuki Kenta, and Ochiai, Yoichi, (2017), P-69: Leaked Light Field: The Design Method for Natural Material to Display Surface, SID Symposium Digest of Technical Papers, 48, doi: 10.1002/sdtp.11934.

Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, and Yoichi Ochiai. 2017. Materialization of motions: tangible representation of dance movements for learning and archiving. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3084863.3084869

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 5, 2 pages. DOI: https://doi.org/10.1145/3084863.3084871

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Gushed Light Field: Video Showcase of Aerosol-Based Fog Display. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17). ACM, New York, NY, USA, 453-453. DOI: https://doi.org/10.1145/3027063.3049774

Yoichi Ochiai, Takayuki Hoshi, and Ippei Suzuki. 2017. Holographic Whisper: Rendering Audible Sound Spots in Three-dimensional Space by Focusing Ultrasonic Waves. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 4314-4325. DOI: https://doi.org/10.1145/3025453.3025989

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2017. Stimulated percussions: method to control human for learning music by using electrical muscle stimulation. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 33 , 5 pages. DOI: https://doi.org/10.1145/3041164.3041202

Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Leaked light field from everyday material: designing material property remained light-field display. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 5 , 9 pages. DOI: https://doi.org/10.1145/3041164.3041174

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Design method for gushed light field: aerosol-based aerial and instant display. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 1 , 10 pages. DOI: https://doi.org/10.1145/3041164.3041170

Yoichi Ochiai. 2016. Aerial interaction with femtosecond laser induced plasma. In SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments (SA ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: https://doi.org/10.1145/2992138.2992153 (invited talk)

Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, and Yoichi Ochiai. 2016. Bubble Cloud: Projection of an Image onto a Bubble Cluster. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 41 , 4 pages. DOI: https://doi.org/10.1145/3001773.3001815

Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, and Yoichi Ochiai. 2016. Human Coded Orchestra: a System for Extemporary Group Singing Performance. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 42 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001811

Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, and Yoichi Ochiai. 2016. Transformed Human Presence for Puppetry. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 38 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001813

Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, and Yoichi Ochiai. 2016. Human coded orchestra: a system for extemporary group singing performance. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 27 , 1 pages.DOI: http://doi.acm.org/10.1145/3005274.3005296

Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2016. Leaked light field from everyday material: designing material property remained light-field display. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 7 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005313

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2016. Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 37 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005324

Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, and Yoichi Ochiai. 2016. Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 35 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005316

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed light field: design method for aerosol-based fog display. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 26 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005295

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed light field: design method for aerosol-based fog display. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988244

Miyu Iwafune, Taisuke Ohshima, and Yoichi Ochiai. 2016. Coded skeleton: programmable deformation behaviour for shape changing interfaces. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 1 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988252

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2016. Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 13 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988246

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16 Adjunct). ACM, New York, NY, USA, 69-70. DOI: http://dx.doi.org/10.1145/2984751.2985706

Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, and Yoichi Ochiai. 2016. Optical Marionette: Graphical Manipulation of Human’s Walking Direction. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16). ACM, New York, NY, USA, 705-716. DOI: http://dx.doi.org/10.1145/2984511.2984545

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2016. Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 30 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945108

Miyu Iwafune*, Taisuke Ohshima*, and Yoichi Ochiai. 2016. Coded skeleton: programmable bodies for shape changing user interfaces. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 18 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945096

Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: mask-type user interface for manipulation of puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 23 , 1 pages. DOI: http://dx.doi.org/10.1145/2929464.2929478

Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, and Yoichi Ochiai. 2016. Graphical manipulation of human’s walking direction with visual illusion. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945087

Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, and Yoichi Ochiai. 2016. Graphical manipulation of human’s walking direction with visual illusion. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 8 , 2 pages. DOI: http://dx.doi.org/10.1145/2929464.2967926

Yoichi Ochiai, Pixels towards Pixies: Post-Multimedia interactions with Air-Based Media, SID Symposium Digest of Technical Papers Issue 1, San Francisco, CA, May 22–May 27, 2016, Volume 47, Issue 1, pages 79–82, May 2016, DOI: 10.1002/sdtp.10615. (Invited Talk)

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, and Yoshio Hayasaki. 2016. Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 3238-3247. DOI: http://dx.doi.org/10.1145/2858036.2858489

Stefanie Mueller, Laura Devendorf, Stelian Coros, Yoichi Ochiai, Madeline Gannon, Patrick Baudisch. CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Design, Art, Architecture, and Material Science. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 3431-3437, San Fransisco, CA, United States, 2016.5.

Keisuke Kawahara, Amy Koike, Mose Sakashita, Kenta Suzuki, Yadori: Mask-type user interface for animatronics, Student Innovation Contest, ACM UIST 2015,  Nov, 2015

Hiroshi Ishii, Jun Rekimoto, Masahiko Inami, Yoichi Ochiai, Hiroo Iwata, “ Post Pixels: Beyond Tangible Bits, Towards Radical Atoms”, Featured Sessions, SIGGRAPH Asia 2015, Kobe, 2015-11-4.

Yoichi Ochiai, Towards Digital Nature, Ars Electronica Festival, 2015-9-5.

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2015. Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. In ACM SIGGRAPH 2015 Posters (SIGGRAPH ’15). ACM, New York, NY, USA, , Article 72 , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2792630

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2015. Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. In ACM SIGGRAPH 2015 Emerging Technologies (SIGGRAPH ’15). ACM, New York, NY, USA, , Article 10 , 1 pages. DOI=http://dx.doi.org/10.1145/2782782.2792492

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2015. Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. In ACM SIGGRAPH 2015 Talks (SIGGRAPH ’15). ACM, New York, NY, USA , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2792630

Masaya Takasaki, Daisuke Yamaguchi, Yoichi Ochiai, Takayuki Hoshi, and Takeshi Mizuno: Between Smoothness and Stickiness, Proc. IEEE World Haptics Conference, D-46, Chicago, Illinois (USA), 22-26 June, 2015.

Takao Komine, Kosetsu Ikeda, Yoichi Ochiai, Keiichi Zempo, Hiroshi Itsumura, Modeling of Enjyo via Process of Consensus Formation on SNS, Proceedings of the International Conference on Social Modeling and Simulation, plus Econophysics Colloquium 2014, p301-310, Springer, 2015.

Yoichi Ochiai, Takayuki Hoshi, Kota Kumagai, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki: Fairy Lights, 17th International Conferences and Exhibition of Virtual Technologies and Uses (Laval Virtual 2015), Laval Virtual Awards, Laval (France), 8-12 Apr., 2015.

Takao Komine, Kosetsu Ikeda, Yoichi Ochiai, Keiichi Zempo and Hiroshi Itsumura: “Modeling of ENJYO via process of consensus formation on SNS,” Abstract of SMSEC2014 (Social Modeling and Simulations + Econophysics Colloquium 2014), USB distribution, 5pC4, Nichii Gakkan, Kobe, Japan 5, November, 2014).

Daisuke Yamaguchi, Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto, Masaya Takasaki, Driving System of Diminished Haptics: Transformation of Real World Textures, ASIA Haptics (Accepted), 18-20 Nov., 2014.

Takayuki Hoshi, Yoichi Ochiai, and Jun Rekimoto: Three-dimensional Non-contact Manipulation Based on Standing-wave Acoustic Levitation, Proc. 1st International Conference on Ultrasonic-Based Applications: From Analysis to Synthesis (ULTRASONICS 2014), Lisbon (Portugal), invited, 15-17 Sep., 2014.

Yoichi Ochiai, Looking glass time, Proc. ACM SIGGRAPH 2014, Art Gallery, Vancouver (Canada), 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Technical Papers, Vancouver (Canada), article no. 85, 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Talks, Vancouver (Canada), accepted, 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto. 2014. Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. In ACM SIGGRAPH 2014 Posters (SIGGRAPH ’14). ACM, New York, NY, USA, Article 83, 1 pages. DOI: https://doi.org/10.1145/2614217.2614219

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto. 2014. Pixie dust: graphics generated by levitated and animated objects in computational acoustic-potential field. In ACM SIGGRAPH 2014 Emerging Technologies (SIGGRAPH ’14). ACM, New York, NY, USA, Article 21, 1 pages. DOI: https://doi.org/10.1145/2614066.2614068

Yoichi Ochiai, Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity, Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, Lecture Notes in Computer Science Volume 8526, 2014, pp 73-84, Proc HCI International 2014

Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto, and Masaya Takasaki: Diminished Haptics: Towards Digital Transformation of Real World Textures, Proc. Eurohaptics 2014, Demo Article No.4 , Versailles (France), 24-27 Jun., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Three-Dimensional Mid-Air Acoustic Manipulation, 16th International Conferences and Exhibition of Virtual Technologies and Uses (Laval Virtual 2014), ReVolution, Laval (France), 9-13 Apr., 2014. [Invited]

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust, 16th International Conferences and Exhibition of Virtual Technologies and Uses (Laval Virtual 2014), Laval Virtual Awards, Laval (France), 9-13 Apr., 2014. [Interface & Multipurpose Equipment / 28 Mar. 2014] [Grand Prix du Jury / 10 Apr. 2014]

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Theory and Application of the Colloidal Display: Programable Bubble Screen for Computer Entertainment, Proc. 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013), pp. 198-214, Twente (Netherlands), 12-15 Nov., 2013. [Springer Diamond Award for best research (1/77) / 15 Nov. 2013]

oichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Poppable Display: A Display Which Enables People to Interact with Popping, Breaking, and Tearing, Proc. 2nd 2013 IEEE Global Conference on Consumer Electronics (GCCE 2013), pp. 124-128, Makuhari (Japan), 1-4 Oct., 2013.

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Reflective, Deformable, Colloidal Display: A Waterfall-Based Colloidal Membrane Using Focused Ultrasonic Waves, Proc. ACM SIGGRAPH 2013, Article No. 49, Anaheim, California (USA), 21-25 Jul., 2013. [Poster] [Student Research Competition Semi-Finalist (15 student posters) / 23 Jul. 2013]

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Colloidal Display, 15th International Conference and Exhibition on Virtual Reality and Converging Technologies (Laval Virtual 2013), ReVolution, Laval (France), 20-24 Mar., 2013. [Movie] [Laval Virtual Awards 2013 Nominee]

Yoichi Ochiai and Keisuke Toyoshima. 2012. Stop-motion cameras in the network: connected multi-cameras for the collaboration work in stop-motion. Proc. ACM SIGGRAPH 2012 Poster, Article No. 36, Los Angels(US), August 2012

Yoichi Ochiai, Alexis Oyama and Keisuke Toyoshima, A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume, Proc. ACM SIGGRAPH 2012 Posters, Article No. 9, Los Angels(US), August 2012

Yoichi Ochiai, Alexis Oyama and Keisuke Toyoshima, A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume, Proc. ACM SIGGRAPH 2012 Talks, Article No. 26, Los Angels(US), August 2012

Yoichi Ochiai, Alexis Oyama and Keisuke Toyoshima, A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume, Proc. ACM SIGGRAPH 2012 Emerging Technologies, Article No. 2, Los Angels(US), August 2012

Yoichi Ochiai and Keisuke Toyoshima. 2012. Invisible feet under the vehicle. In Proceedings of the 3rd Augmented Human International Conference (AH ’12). ACM, New York, NY, USA, , Article 31 , 2 pages. DOI: http://dx.doi.org/10.1145/2160125.2160156

Yoichi Ochiai and Hiromu Takai. 2011. The cyclone display: rotation, reflection, flicker and recognition combined to the pixels. In ACM SIGGRAPH 2011 Posters (SIGGRAPH ’11). ACM, New York, NY, USA, Article 53, 1 pages. DOI: https://doi.org/10.1145/2037715.2037775

Yoichi Ochiai and Hiromu Takai. 2011. The cyclone display: rotation, reflection, flicker and recognition combined to the pixels. In ACM SIGGRAPH 2011 Emerging Technologies (SIGGRAPH ’11). ACM, New York, NY, USA, Article 16, 1 pages. DOI: https://doi.org/10.1145/2048259.2048275

Yoichi Ochiai and Keisuke Toyoshima. 2011. Homunculus: the vehicle as augmented clothes. In Proceedings of the 2nd Augmented Human International Conference (AH ’11). ACM, New York, NY, USA, , Article 3 , 4 pages. DOI: http://dx.doi.org/10.1145/1959826.1959829

Yoichi Ochiai, William Miao and Shigeru Imai, Murakumo: cloud of ideas, Student Innovation Contest, ACM UIST 2010, Sept, 2010

Yoichi Ochiai. 2010. The visible electricity device: visible breadboard. In ACM SIGGRAPH 2010 Posters (SIGGRAPH ’10). ACM, New York, NY, USA, Article 98, 1 pages. DOI: https://doi.org/10.1145/1836845.1836950

Yosuke Kusumi, Yoichi Ochiai, Yoichiro Kawaguchi, “Automatic Measuring of Bug’s Migration Channel and Simulation for Real World Interaction”, ASIAGRAPH 2012 Forum in Tokyo Proceedings, Vol.6/No.1 2012, p.39-40, 2012

Yoichi Ochiai, Kaleidoscopes for binocular rivalry, Proc. ACM Augmented Human 2012 Megeve(France), Article No.30, March, 2012

Mayumi YAMADA and Yoichi OCHIAI,heso-cha,culture & computing 2011 special exhibition, Kyoto Japan, October 2011

星貴之, 落合陽一, 暦本純一: 対向する超音波フェーズドアレイを用いた三次元非接触マニピュレーション, 第 34 回超音波エレクトロニクスの基礎と応用に関するシンポジウム (USE2013) 講演論文集, pp. 587-588, 京都, 11 月 20-22 日, 2013. (in English)

小澤知夏、山本健太,泉和哉、落合陽一. 「モノクロのオルタナティブプロセスのための計算機処理を統合させた 新しい印刷フレームワークの構築」 2023年画像関連学会連合会第9回合同秋季大会.

小澤知夏、山本健太,泉和哉、落合陽一.「フルカラーサイアノタイプのための計算機処理を統合させた新しい印刷フレームワークの構築」 . 2023年画像関連学会連合会第9回合同秋季大会.

丹羽遼吾,伏見龍樹,山本健太,落合陽一. “Event-based Visual Microphone: Non-contact Vibration Sensing using Event Camera”. 日本音響学会第150回 (2023年秋季) 研究発表会.2023.

落合陽一,面対称結像光学素子を用いたHMDに関する研究: Air Mount Retinal Projector,プロジェクションディスプレイ技術研究会2019.

落合陽一,面対称光学系を用いたHMDの開発,日本光学会,第68回研究会『AR/VR最新技術動向と今後の展望』,2 pages, 2019.

石井晃,鈴木一平,坂本慎司,金井啓太,高澤和希,土井ひらく,落合陽一.Optical Marionette.第24回 インタラクティブシステムとソフトウェアに関するワークショップ,24th Workshop on Interactive Systems and Software (WISS 2016) 招待デモ.日本ソフトウェア科学会.2016.12.14-16.

落合陽一,コンピューテーショナルフィールドを用いたグラフィクスの実現,三次元映像のフォーラム,第112回研究会・総会・最先端技術展,リアル感覚を追求したS3D(立体視)映像の世界を体感(招待講演),東京工業大学,2015-6-20.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Talks, Vancouver (Canada), accepted, 10-14 Aug., 2014.

落合陽一, 星貴之,暦本純一,ピクシーダスト:コンピューテーショナルポテンシャルフィールドを用いた実世界グラフィクス,VC / GCAD 合同シンポジウム 2014,6月30日,2014 (in Japanese) (invited talk)

落合陽一,視野闘争1,2,3,第17回日本バーチャルリアリティ学会大会,2012年9月12日-14日 (in Japanese)

落合陽一,静電容量タッチパネル上でのデバイスによる入力方式,第15回日本バーチャルリアリティ学会大会論文集,2010年10月

宇陀則彦,落合陽一,廣瀬怜那 ,小野永貴, 徳田聖子 ,金藤伴成 ,斎藤未夏 ,嶋田晋 , 平田完 ,大曽根美奈 ,真中孝行 ,歳森敦, 筑波大学電子図書館システムの新しい機能とデザイン, ディジタル図書館ワークショップ第38回 発表論文,2010年3月 (in Japanese)

Yoichi Ochiai. 2017. Digital Nature and Body Presence: from the images towards the matter, AISIN TECHNICAL REVIEW 21, 2-8. (in Japanese)

落合陽一,ワクワク留学体験記, VR学会誌(Vol.19, No.4),2014年12月 (in Japanese)

落合陽一,会議参加報告:SIGGRAPH2014 Technical Papers, VR学会誌(Vol.19,No.3),2014年8月 (in Japanese)

落合陽一,会議参加報告:SIGGRAPH2014 Technical Papers, VR学会誌(Vol.19,No.3),2014年8月 (in Japanese)

落合陽一,足裏とのインタラクション,ヒューマンインターフェース学会誌,Article No. 17, 2013 (in Japanese)

落合陽一,アートとテクノロジーのサイクル,情報処理,52(12),pp1505-1505, 2011 (in Japanese)