Thesis

Investigating the Use of Telepresence Methods for Puppetry and Conferencing

Mose Sakashita. 2018. Investigating the Use of Telepresence Methods for Puppetry and Conferencing. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Comparing Methods for Instructions of Cookwares on AR Goggles

Hiroki Hasada. 2018. Comparing Methods for Instructions of Cookwares on AR Goggles. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. University of Tsukuba. https://klis.tsukuba.ac.jp/current-students/thesis-2017.html

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Haptic rendering technologies using multiple field

Satoshi Hashizume. 2017. Haptic rendering technologies using multiple field. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces

Kazuki Takazawa. 2017. Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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内部状態を提示するプログラマブルなインターフェース

インジケータブルメディア 内部状態を提示するプログラマブルなインターフェース(指導教官・西岡貞一教授)平成22年度 筑波大学情報学群情報メディア創成学類 (in Japanese)

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動的な形態をもつディスプレイを用いたインタラクション手法の提案

動的な形態をもつディスプレイを用いたインタラクション手法の提案 (指導教官・暦本純一教授)平成24年度 東京大学大学院学際情報学府 (in Japanese)

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