Thesis

Optical Design for See-Through Near-Eye Display using Dihedral Corner Reflector Array

Kazuki Otao. 2019. Optical Design for See-Through Near-Eye Display using Dihedral Corner Reflector Array. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討

Yuzuha Ito. 2019. 高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討. 筑波大学 学士(図書館情報学)学位論文. University of Tsukuba. https://klis.tsukuba.ac.jp/current-students/thesis-2018.html

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Design Method of Digital Fabricated Pen and Evaluation of the Writability

Kohei Ogawa. 2019. Design Method of Digital Fabricated Pen and Evaluation of the Writability. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. University of Tsukuba. https://klis.tsukuba.ac.jp/current-students/thesis-2018.html

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Choreography composed by Deep Learning

Ryosuke Suzuki. 2019. Choreography composed by Deep Learning. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. University of Tsukuba. https://klis.tsukuba.ac.jp/current-students/thesis-2018.html

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Optimization of Computer generated holography rendering and optical design for a compact and large eyebox Augmented Reality glass

Ooi Chun Wei. 2019. Optimization of Computer generated holography rendering and optical design for a compact and large eyebox Augmented Reality glass. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/00159804

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Computational Personalization through Physical and Aesthetic Featured Digital Fabrication

Ryota Kawamura. 2019. Computational Personalization through Physical and Aesthetic Featured Digital Fabrication. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/00159785

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Enhancing Interaction Capability for VR Handheld Controllers: Exploratory Approaches using Swept Frequency Capacitive Sensing and Vision Sensing in Real-time

Zhang Junjian. 2019. Enhancing Interaction Capability for VR Handheld Controllers: Exploratory Approaches using Swept Frequency Capacitive Sensing and Vision Sensing in Real-time. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/00159807

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Surrounding Audio systems from Single-point Directed and Located Speakers

Yuta Sato. 2018. Surrounding Audio systems from Single-point Directed and Located Speakers. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Investigating the Use of Telepresence Methods for Puppetry and Conferencing

Mose Sakashita. 2018. Investigating the Use of Telepresence Methods for Puppetry and Conferencing. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Comparing Methods for Instructions of Cookwares on AR Goggles

Hiroki Hasada. 2018. Comparing Methods for Instructions of Cookwares on AR Goggles. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. University of Tsukuba. https://klis.tsukuba.ac.jp/current-students/thesis-2017.html

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