International Conference

Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT

Maya Grace Torii, Takahito Murakami, and Yoichi Ochiai. 2023. Lottery and Sprint: Generate a Board Game with Design Sprint Method on AutoGPT. In Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY Companion '23). Association for Computing Machinery, New York

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Crossed half-silvered Mirror Array: Evaluation and Fabrication of a See-Through Capable DIY Crossed Mirror Array

Kensuke Katori, Kenta Yamamoto, Ippei Suzuki, Tatsuki Fushimi, and Yoichi Ochiai. 2023. Crossed half-silvered Mirror Array: Fabrication and Evaluation of a See-Through Capable DIY Crossed Mirror Array. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGG

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Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2023. Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Labs (SIGGRAPH '23

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Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI

Kengo Tanaka, Tatsuki Fushimi, Ayaka Tsutsui, and Yoichi Ochiai. 2023. Text to Haptics: Method and Case Studies of Designing Tactile Graphics for Inclusive Tactile Picture Books by Digital Fabrication and Generative AI. In Special Interest Group on Computer Graphics and Interactive Techniques Confer

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ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation

Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai. 2023. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH '23 Posters)

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A Preliminary Study on Eye Contact Framework toward Improving Gaze Awareness in Video Conferences

Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta & Yoichi Ochiai. (2023). A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes i

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A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan

Tomoya Matsumura, Yoichi Ochiai. (2023). A Comparison of Digital Libraries for the Visually Impaired in the United States and Japan. In: Stephanidis, C., Antona, M., Ntoa, S., Salvendy, G. (eds) HCI International 2023 Posters. HCII 2023. Communications in Computer and Information Science, vol 1833.

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Event-based Visual Microphone

Ryogo Niwa, Tatsuki Fushimi, Kenta Yamamoto, Yoichi Ochiai. "Live Demonstration: Event-based Visual Microphone," 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW), Vancouver, BC, Canada, 2023, pp. 4054-4055, doi: 10.1109/CVPRW59228.2023.00424.

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Computational Alternative Photographic Process toward Sustainable Printing

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2022. Computational Alternative Photographic Process toward Sustainable Printing. In SIGGRAPH Asia 2022 Technical Communications (SA ’22 Technical Communications), December 6–9, 2022, Daegu, Republic of Korea. ACM, New York, NY, USA, 4

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Computer Generated Hologram Optimization for Lens Aberration

Kazushi Nakamura, Kenta Yamamoto, and Yoichi Ochiai. 2022. Computer Generated Hologram Optimization for Lens Aberration. In SIGGRAPH Asia 2022 Posters (SA ’22 Posters), December 06-09, 2022. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3550082.3564191

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