Thesis

イテレーティブデザインを用いたロービジョン者の買い物支援方法の検討

岡村柾紀. 2022. イテレーティブデザインを用いたロービジョン者の買い物支援方法の検討. 筑波大学 学士(図書館情報学)学位論文. https://klis.tsukuba.ac.jp/thesis_2021.html

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マイク・イン・ザ・ループによる音響ホログラムの最適化

田上大智. 2022. マイク・イン・ザ・ループによる音響ホログラムの最適化. 筑波大学 学士(図書館情報学)学位論文. https://klis.tsukuba.ac.jp/thesis_2021.html

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視覚障害者のための情景説明

西村千恵子. 2022. 視覚障害者のための情景説明. 筑波大学 学士(図書館情報学)学位論文. https://klis.tsukuba.ac.jp/thesis_2021.html

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Field-of-View Expansion for Holographic Near-Eye Displays

Kaisei Sato. 2021. Field-of-View Expansion for Holographic Near-Eye Displays. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Digital Fabricated and Machine-Generated Masks in Covid-19: Design Methodology, Functions, and Datasets of Masks

Kengo Tanaka. 2021. Digital Fabricated and Machine-Generated Masks in Covid-19: Design Methodology, Functions, and Datasets of Masks. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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A study towards multilingual singable song

Kotaro Omomo. 2021. A study towards multilingual singable song. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/0002001712

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A Study on Embodied Expressions in Remote Teleconference

Kohei Ogawa. 2021. A Study on Embodied Expressions in Remote Teleconference. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/0002001788

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High-Speed Projection Method to PreventSecret Photography with Small Cameras

Ippei Suzuki. 2021. High-Speed Projection Method to Prevent Secret Photography with Small Cameras. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/0002001794

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The Effect of Spatio-Temporal Resolutionand Camera Work on the Dance Appreciation Experience

Ryosuke Suzuki. 2021. The Effect of Spatio-Temporal Resolutionand Camera Work on the Dance Appreciation Experience. Thesis (Master of Science in Informatics), University of Tsukuba. https://doi.org/10.15068/0002001799

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Interactive Eye Aberration Correction for Holographic Near-Eye Display

Kenta Yamamoto. 2021. Interactive Eye Aberration Correction for Holographic Near-Eye Display. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/0002001814

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