Thesis
Synthetic Bokeh and Removal Glare for Point Light Source
Atsushi Mori. 2019. Synthetic Bokeh and Removal Glare for Point Light Source. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
READ MOREOptical Design for See-Through Near-Eye Display using Dihedral Corner Reflector Array
Kazuki Otao. 2019. Optical Design for See-Through Near-Eye Display using Dihedral Corner Reflector Array. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
READ MORE高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討
伊藤柚葉. 2019. 高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討. 筑波大学 学士(図書館情報学)学位論文. https://klis.tsukuba.ac.jp/thesis_2018.html
READ MOREDesign Method of Digital Fabricated Pen and Evaluation of the Writability
Kohei Ogawa. 2019. Design Method of Digital Fabricated Pen and Evaluation of the Writability. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2018.html
READ MOREChoreography composed by Deep Learning
Ryosuke Suzuki. 2019. Choreography composed by Deep Learning. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2018.html
READ MORESurrounding Audio systems from Single-point Directed and Located Speakers
Yuta Sato. 2018. Surrounding Audio systems from Single-point Directed and Located Speakers. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
READ MOREInvestigating the Use of Telepresence Methods for Puppetry and Conferencing
Mose Sakashita. 2018. Investigating the Use of Telepresence Methods for Puppetry and Conferencing. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
READ MOREComparing Methods for Instructions of Cookwares on AR Goggles
Hiroki Hasada. 2018. Comparing Methods for Instructions of Cookwares on AR Goggles. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2017.html
READ MOREHaptic rendering technologies using multiple field
Satoshi Hashizume. 2017. Haptic rendering technologies using multiple field. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
READ MOREDigital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces
Kazuki Takazawa. 2017. Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
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