Thesis

高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討

伊藤柚葉. 2019. 高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討. 筑波大学 学士(図書館情報学)学位論文. https://klis.tsukuba.ac.jp/thesis_2018.html

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Design Method of Digital Fabricated Pen and Evaluation of the Writability

Kohei Ogawa. 2019. Design Method of Digital Fabricated Pen and Evaluation of the Writability. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2018.html

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Choreography composed by Deep Learning

Ryosuke Suzuki. 2019. Choreography composed by Deep Learning. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2018.html

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Optimization of Computer generated holography rendering and optical design for a compact and large eyebox Augmented Reality glass

Ooi Chun Wei. 2019. Optimization of Computer generated holography rendering and optical design for a compact and large eyebox Augmented Reality glass. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/00159804

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Computational Personalization through Physical and Aesthetic Featured Digital Fabrication

Ryota Kawamura. 2019. Computational Personalization through Physical and Aesthetic Featured Digital Fabrication. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/00159785

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Surrounding Audio systems from Single-point Directed and Located Speakers

Yuta Sato. 2018. Surrounding Audio systems from Single-point Directed and Located Speakers. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Investigating the Use of Telepresence Methods for Puppetry and Conferencing

Mose Sakashita. 2018. Investigating the Use of Telepresence Methods for Puppetry and Conferencing. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Comparing Methods for Instructions of Cookwares on AR Goggles

Hiroki Hasada. 2018. Comparing Methods for Instructions of Cookwares on AR Goggles. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2017.html

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Haptic rendering technologies using multiple field

Satoshi Hashizume. 2017. Haptic rendering technologies using multiple field. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces

Kazuki Takazawa. 2017. Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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