Thesis

Synthetic Bokeh and Removal Glare for Point Light Source

Atsushi Mori. 2019. Synthetic Bokeh and Removal Glare for Point Light Source. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Optical Design for See-Through Near-Eye Display using Dihedral Corner Reflector Array

Kazuki Otao. 2019. Optical Design for See-Through Near-Eye Display using Dihedral Corner Reflector Array. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討

伊藤柚葉. 2019. 高周波照明を用いた光音響イメージングにおける散乱光除去に関する検討. 筑波大学 学士(図書館情報学)学位論文. https://klis.tsukuba.ac.jp/thesis_2018.html

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Design Method of Digital Fabricated Pen and Evaluation of the Writability

Kohei Ogawa. 2019. Design Method of Digital Fabricated Pen and Evaluation of the Writability. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2018.html

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Choreography composed by Deep Learning

Ryosuke Suzuki. 2019. Choreography composed by Deep Learning. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2018.html

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Surrounding Audio systems from Single-point Directed and Located Speakers

Yuta Sato. 2018. Surrounding Audio systems from Single-point Directed and Located Speakers. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Investigating the Use of Telepresence Methods for Puppetry and Conferencing

Mose Sakashita. 2018. Investigating the Use of Telepresence Methods for Puppetry and Conferencing. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Comparing Methods for Instructions of Cookwares on AR Goggles

Hiroki Hasada. 2018. Comparing Methods for Instructions of Cookwares on AR Goggles. Thesis (Bachelor of Arts in Library and Information Science), University of Tsukuba. https://klis.tsukuba.ac.jp/thesis_2017.html

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Haptic rendering technologies using multiple field

Satoshi Hashizume. 2017. Haptic rendering technologies using multiple field. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces

Kazuki Takazawa. 2017. Digital Fabrication Methods for Transforming Everyday Materials into Visual and Haptic User Interfaces. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

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