International Conference

EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions

Namikawa K., Suzuki I., Iijima R., Sarcar S., Ochiai Y. (2021) EmojiCam: Emoji-Assisted Video Communication System Leveraging Facial Expressions. In: Kurosu M. (eds) Human-Computer Interaction. Design and User Experience Case Studies. HCII 2021. Lecture Notes in Computer Science, vol 12764. Springer

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Blind-Badminton A Working Prototype to Recognize Position of Flying Object for Visually Impaired Users

Sadasue M., Tagami D., Sarcar S., Ochiai Y. (2021) Blind-Badminton. In: Antona M., Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. HCII 2021. Lecture Notes in Computer Science, vol 12769. Springer, Cham. https://doi.org/10.10

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Discussion of Intelligent Electric Wheelchairs for Caregivers and Care Recipients

Hashizume S., Suzuki I., Takazawa K., Ochiai Y. (2021) Discussion of Intelligent Electric Wheelchairs for Caregivers and Care Recipients. In: Krömker H. (eds) HCI in Mobility, Transport, and Automotive Systems. HCII 2021. Lecture Notes in Computer Science, vol 12791. Springer, Cham. https://doi.org/

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Development of a Telepresence System Using a Robot Controlled by Mobile Devices

Minagawa T., Suzuki I., Ochiai Y. (2021) Development of a Telepresence System Using a Robot Controlled by Mobile Devices. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://do

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Choreography Composed by Deep Learning

Suzuki R., Ochiai Y. (2021) Choreography Composed by Deep Learning. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_73

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A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness

Zhang Z., Lu JL., Ochiai Y. (2021) A Customized VR Rendering with Neural-Network Generated Frames for Reducing VR Dizziness. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 - Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https:/

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Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method

Suzuki S., Sasaguri S., Ochiai Y. (2021) Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method. In: Kurosu M. (eds) Human-Computer Interaction. Design and User Experience Case Studies. HCII 2021. Lecture Notes in Computer Science, vol 12764. Spring

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Personalized Navigation that Links Speaker’s Ambiguous Descriptions to Indoor Objects for Low Vision People

Lu JL. et al. (2021) Personalized Navigation that Links Speaker’s Ambiguous Descriptions to Indoor Objects for Low Vision People. In: Antona M., Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. HCII 2021. Lecture Notes in Comp

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A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images

Yamamoto K., Kawamura R., Takazawa K., Osone H., Ochiai Y. (2021) A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images. In: Degen H., Ntoa S. (eds) Artificial Intelligence in HCI. HCII 2021. Lecture Notes in Computer Science, vol 12797. Springer, Cham. http

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A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment

Minagawa T., Ochiai Y. (2021) A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment. In: Soares M.M., Rosenzweig E., Marcus A. (eds) Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development. HCII 2021. Lecture Notes in Computer

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