Yoichi Ochiai

Spotility: Crowdsourced telepresence for social and collaborative experiences in mobile mixed reality

Bektur Ryskeldiev, Toshiharu Igarashi, Junjian Zhang, Yoichi Ochiai, Michael Cohen, and Jens Herder. Spotility: Crowdsourced telepresence for social and collaborative experiences in mobile mixed reality. In ACM CSCW, 2018, pp. 373-376. New York, USA. https://doi.org/10.1145/3272973.3274100

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Reactspace: Spatial-aware user interactions for collocated social livestreaming experiences

Bektur Ryskeldiev, Michael Cohen, Jens Herder, and Yoichi Ochiai. Reactspace: Spatial-aware user interactions for collocated social livestreaming experiences. In IEEE Int. Conf. On Systems, Man, and Cybernetics (SMC), 2018, pp. 724-728 Miyazaki, Japan. https: //doi.org/10.1109/SMC.2018.00132

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Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation

Satoshi Hashizume, Akira Ishii, Kenta Suzuki, Kazuki Takazawa, and Yoichi Ochiai. 2018. Trans-scale Playground: An Immersive Visual Telexistence System for Human Adaptation. In The 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings (UIST '18 Adjunct). ACM, New Y

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Trans-scale Playground

https://www.youtube.com/watch?v=Sb5Xbdu5YBw

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Yoichi Ochiai / 落合陽一

1987生,メディアアーティスト.2015年東京大学学際情報学府博士課程修了(学際情報学府初の短縮終了),博士(学際情報学).日本学術振興会特別研究員DC1,米国Microsoft ResearchでのResearch Internなどを経て,2015年より筑波大学図書館情報メディア系助教 デジタルネイチャー研究室主宰.2015年,Pixie Dust Technologies.incを起業しCEOとして勤務.2017年から2019年まで筑波大学学長補佐,2017年から大阪芸術大学客員教授,デジタルハリウッド大学客員教授,2020年から金沢美術工芸大学客員教授,2021年から京都市立芸術大学客

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[Web] 注目の網膜投影技術 落合陽一氏らが開発した実機を体験

注目の網膜投影技術 落合陽一氏らが開発した実機を体験, https://www.moguravr.com/dng-retinal-projector/ , Mogura VR, 2018-08-25.

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[Web]【SIGGRAPH2018】先端技術コーナーを一挙レポ 日本からも多数出展

【SIGGRAPH2018】先端技術コーナーを一挙レポ 日本からも多数出展, https://www.moguravr.com/siggraph-2018-e-tech-report-ar-vr/ , Mogura VR, 2018-08-23.

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Building a Feedback Loop between Electrical Stimulation and Percussion Learning

Ayaka Ebisu, Satoshi Hashizume, and Yoichi Ochiai. 2018. Building a feedback loop between electrical stimulation and percussion learning. In ACM SIGGRAPH 2018 Studio (SIGGRAPH '18). ACM, New York, NY, USA, Article 1, 2 pages. DOI: https://doi.org/10.1145/3214822.3214824

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