Hiroyuki Osone
ALUMNI
2016-2022
Education
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筑波大学院 人間総合科学学術院 人間総合科学研究科 情報学学位プログラム M2
Master's Programs in Informatics, Graduate School of Comprehensive Human Sciences, University of Tsukuba M2
Profile
1997年千葉生まれ. 開成中学・高校出身. 学部1年生の2016年より落合陽一准教授が主催するデジタルネイチャー研究室に所属し, OpticsやDeep LearningのHCI応用を中心に研究を行う. NIPS2017 Workshop, ACE2017 Full Paper, SIGGRAPH 2017 Poster, TEI 2018 Arts Track, AH2019 Full Paperなどの国際会議で発表を行った.
DeepWearが科学と芸術が融合したプロジェクトに贈られる国際的な賞であるSTARTS PRIZE にノミネートされた.
(一般社団法人未踏)| AIフロンティアプログラム採択:「文章を自動生成するWeb執筆支援ソフトウェア」
AIフロンティアパスファインダー(共創)に選ばれた。
異能vation 破壊的な挑戦部門 0to1(ゼロワン)チャレンジ採択「シナリオ生成支援AI「BunCho」の改善とマルチメディア化」
Born in Chiba prefecture in Japan in 1997. He graduated from Kaisei Junior & Senior High School. Since 2016 of freshman, he belongs to the Digital Nature Group at University of Tsukuba hosted by Associate Professor Yoichi Ochiai. He researches about Optics and HCI application of Deep Learning. Presented at international conferences such as NIPS 2017 Workshop (Highlited to Oral presentation) , ACE 2017 Full Paper, SIGGRAPH 2017 Poster, TEI 2018 Arts Track, AH2019 Full Paper.
DeepWear is nominated nominated for STARTS PRIZE, an international award for projects that fuse science and art
(Mitou Foundation) AI Frontier Program: 「Web writing support software that generates sentences automatically」
Selected as an AI Frontier Pathfinder (co-creation).
Innovation, Section: Disruptive Challenge, 0 to 1 Challenge: Improving the scenario generation support AI “BunCho” and making it multimedia.
Blog: https://note.com/soneo
Twitter: https://twitter.com/OsoneHiroyuki
Facebook: https://www.facebook.com/soneo555
Portfolio: https://soneo1127.github.io/
Mail: soneo(at)digitalnature.slis.tsukuba.ac.jp
PROJECTS
PUBLICATION
Hiroyuki Osone. 2022. Development and Evaluation of a Novel Writing Support System. Thesis (Master of Science in Informatics), University of Tsukuba. http://hdl.handle.net/2241/0002004543
Hiroyuki Osone. 2020. Evaluation of Writing Support Machine that Automatically Generates Phrases. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.
Lu JL. et al. (2021) Personalized Navigation that Links Speaker’s Ambiguous Descriptions to Indoor Objects for Low Vision People. In: Antona M., Stephanidis C. (eds) Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. HCII 2021. Lecture Notes in Computer Science, vol 12769. Springer, Cham. https://doi.org/10.1007/978-3-030-78095-1_30
Yamamoto K., Kawamura R., Takazawa K., Osone H., Ochiai Y. (2021) A Preliminary Study for Identification of Additive Manufactured Objects with Transmitted Images. In: Degen H., Ntoa S. (eds) Artificial Intelligence in HCI. HCII 2021. Lecture Notes in Computer Science, vol 12797. Springer, Cham. https://doi.org/10.1007/978-3-030-77772-2_29
Hiroyuki Osone, Jun-Li Lu, and Yoichi Ochiai. 2021. BunCho: AI Supported Story Co-Creation via Unsupervised Multitask Learning to Increase Writers’ Creativity in Japanese. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI ’21 Extended Abstracts), May 8–13, 2021, Yokohama, Japan. ACM, New York, NY, USA, 10 pages. https://doi.org/10.1145/3411763.3450391
Natsumi Kato, Hiroyuki Osone, Kotaro Oomori, Chun Wei Ooi, and Yoichi Ochiai. 2019. GANs-based Clothes Design- Pattern Maker Is All You Need to Design Clothing. In Proceedings of the 10th Augmented Human International Conference (AH ’19). ACM, New York, NY, USA, Article 21, 7 pages. DOI:https://doi.org/10.1145/3311823.3311863
Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, and Ippei Suzuki. 2018. Make your own Retinal Projector: Retinal Near-Eye Displays via Metamaterials. In SIGGRAPH ’18 Posters (SIGGRAPH ’18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3230744.3230810
Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, and Ippei Suzuki. 2018. Make your own Retinal Projector: Retinal Near-Eye Displays via Metamaterials. In SIGGRAPH ’18 Emerging Technologies (SIGGRAPH ’18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3214907.3214910
Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, and Yoichi Ochiai. 2018. Transmissive Mirror Device based Near-Eye Displays with Wide Field of View. In SIGGRAPH ’18 Emerging Technologies (SIGGRAPH ’18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3214907.3214908
Natsumi Kato*, Hiroyuki Osone*, Daitetsu Sato, Naoya Muramatsu, and Yoichi Ochiai. 2018. DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’18). ACM, New York, NY, USA, 529-536. DOI: https://doi.org/10.1145/3173225.3173302 (* Joint first authorship.)
Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, and Yoichi Ochiai. 2018. Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 1, 7 pages. DOI: https://doi.org/10.1145/3174910.3174911
Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD System for Underwater VR Experience. In 14th International Conference on Advances in Conputer Entertainment Technology (ACE’17). ACM, London, UK. URL: http://ace2017.info/schedule/
Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, and Yoichi Ochiai. 2017. Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. In SIGGRAPH Asia 2017 Technical Briefs (SA ’17). ACM, New York, NY, USA, Article 9, 4 pages. DOI: https://doi.org/10.1145/3145749.3149425
Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD system for underwater VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 25, 2 pages. DOI: https://doi.org/10.1145/3102163.3102232
MEDIA PRESENTATION
小説あらすじ生成AI「ひびのべる」の示す可能性, https://wirelesswire.jp/2020/03/74682/ , WirelessWire News, 2020.03.03.
落合陽一らのDeepWearプロジェクト最新版、機械学習の生成画像の質はパタンナーにあまり影響せず , https://ftn.zozo.com/n/n8e26d856c7bf , ZOZO FashionTechNews , 2019.04.17
注目の網膜投影技術 落合陽一氏らが開発した実機を体験, https://www.moguravr.com/dng-retinal-projector/ , Mogura VR, 2018-08-25.
【SIGGRAPH2018】先端技術コーナーを一挙レポ 日本からも多数出展, https://www.moguravr.com/siggraph-2018-e-tech-report-ar-vr/ , Mogura VR, 2018-08-23.
筑波大学ら、網膜に画像を直接投影することで、現実空間と仮想オブジェクトの調和を実現する透過型ミラーデバイスを用いたレーザ投影システムを発表, https://shiropen.com/seamless/make-your-own-retinal-projector, Seamless, 2018-06-20.
落合陽一氏ら、AR向け技術を続々発表 キーワードは広視野・透過型, http://www.moguravr.com/pixiedusttech-ar/ , Mogura VR, 2017-11-24.
ピクシーダストテクノロジーズとデジタルネイチャーグループ、透過型ミラーデバイスを用いたAR向け広視野シースルーHMD実現方式を論文にて発表。ボケの再現などを可能に, http://shiropen.com/2017/11/22/29800, Seamless, 2017-11-22.
筑波大デジタルネイチャーグループら、新しい空中映像表示技術「Air Mounted Eyepiece」発表, http://panora.tokyo/43491/ , PANORA VR, 2017-10-30.
筑波大学(Digital Nature Group)、広視野角の光学シースルーHMDを実現するための新手法「AME」を論文にて発表。VRクオリティを空中で再現, http://shiropen.com/2017/10/27/29009, Seamless, 2017-10-27.