Amy Koike

ALUMNI

2015-2018

Education

(このページは卒業当時の情報で,今後は更新されません)
(This page will not be updated in the future.)

筑波大学
図書館情報メディア研究科
図書館情報メディア専攻1年

University of Tsukuba
Graduate School of Library, Information and Media Studies
Master's Program in Library, Information and Media Studies
M1

2017年 筑波大学情報学群知識情報・図書館学類 卒業

Apr. 2013 to Mar. 2017
University of Tsukuba
School of Informatics
Knowledge and Library Science

Profile

主にファブリケーションの研究をしています。
ディズニー・ピクサーの映画やキャラクター、ディズニーリゾートが好きです。

Amy Koike, Kazuki Takazawa, Satoshi Hashizume, Mose Sakashita, Daitetsu Sato, Yoichi Ochiai. (2018) Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation. In: Stephanidis C. (eds) HCI International 2018 – Posters’ Extended Abstracts. HCI 2018. Communications in Computer and Information Science, vol 850. Springer, Cham https://doi.org/10.1007/978-3-319-92270-6_33

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Satoshi Hashizume, Amy Koike, Takayuki Hoshi, and Yoichi Ochiai. 2017. Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 57, 2 pages. DOI: https://doi.org/10.1145/3102163.3102178

Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, and Yoichi Ochiai. 2017. Digital fabrication and manipulation method for underwater display and entertainment. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 76, 2 pages. DOI: https://doi.org/10.1145/3102163.3102226

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3102163.3102233

Satoshi Hashizume, Kazuki Takazawa, Amy Koike and Yoichi Ochiai. “Cross-field haptics: Multiple direction haptics combined with magnetic and electrostatic fields,” 2017 IEEE World Haptics Conference (WHC), Munich, 2017, pp. 370-375. DOI: https://doi.org/10.1109/WHC.2017.7989930

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 5, 2 pages. DOI: https://doi.org/10.1145/3084863.3084871

Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, and Yoichi Ochiai. 2016. Human Coded Orchestra: a System for Extemporary Group Singing Performance. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 42 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001811

Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, and Yoichi Ochiai. 2016. Transformed Human Presence for Puppetry. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 38 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001813

Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, and Yoichi Ochiai. 2016. Human coded orchestra: a system for extemporary group singing performance. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 27 , 1 pages.DOI: http://doi.acm.org/10.1145/3005274.3005296

Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, and Yoichi Ochiai. 2016. Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 35 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005316

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2016. Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 13 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988246

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2016. Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 30 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945108

Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: mask-type user interface for manipulation of puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 23 , 1 pages. DOI: http://dx.doi.org/10.1145/2929464.2929478

Keisuke Kawahara, Amy Koike, Mose Sakashita, Kenta Suzuki, Yadori: Mask-type user interface for animatronics, Student Innovation Contest, ACM UIST 2015,  Nov, 2015

石井 晃,鶴田 真也,鈴木 一平,中前 秀太, 皆川 達也,鈴木 淳一,筑波大学デジタルネイチャーグループ,電通国際情報サービス・イノラボ, 田中賢吾,橋爪智,小池栄美,大嶋泰介. WIRED CREATIVE HACK AWARD 2017 Finalist, ReverseCAVE, Spring-pen, 2017. https://hack.wired.jp/en/finalist/

Mose Sakashita, Keisuke Kawahara, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai. CHI2017 Asian CHI Symposium Best Poster/Demo Award Second Prize, Transformed Human Presence for Puppetry, in CHI2017 Asian CHI Symposium, 2017.05.07, http://hci.tokyo/chi2017/

小池 栄美, 筑波大学 学群長表彰,  筑波大学 情報学群 知識情報・図書館学類, 2017.03.24, http://klis.tsukuba.ac.jp/student_award.html

橋爪 智, 高澤 和希, 小池 栄美, 落合 陽一, Cross-Field Haptics, 第20回文化庁メディア芸術祭 エンターテインメント部門 審査委員会推薦作品, 第20回文化庁メディア芸術祭, 2017.03.16. http://archive.j-mediaarts.jp/festival/2017/entertainment/works/20ej_cross-field_haptics/

JUNICHI YAMAOKA, SIGGRAPH 2016にみた、10のVR/デジタルファブリケーション最新技術, WIRED, http://wired.jp/2016/09/23/siggraph2016/, 2016-09-23.

落合陽一, 人をラジコンにする、落合陽一最新の魔法(研究)がヤバい, ASCII倶楽部, http://ascii.jp/limit/group/ida/elem/000/001/214/1214587/, 2016-08-23.

Damné Jesús, YADORI: Control de marionetas con tecnología #VR #SIGGRAPH2016, Dessignare Media, http://www.dessignare.com/2016/08/yadori-control-de-marionetas-con.html, 2016-08-14.

Caleb Ward, 11 Things to Look for at SIGGRAPH 2016, RocketStock, https://www.rocketstock.com/blog/11-things-to-look-for-at-siggraph-2016/, 2016-07-11.