Shieru Suzuki

M.S.STUDENTS

博士前期課程学生

Education

筑波大学
筑波大学大学院 人間総合科学学術院 人間総合科学研究科 情報学学位プログラム 博士前期課程

University of Tsukuba
School of Informatics, College of Media Arts, Science and Technology
Master's Program in Informatics, Graduate School of Comprehensive Human Sciences, University of Tsukuba

Profile

2000年愛知県で生まれる.2020年より落合陽一率いるデジタルネイチャー開発研究センターに所属.

大規模なデータで学習されたモデルの実世界導入が進み,コンピュータが人を超える側面が増えてきています.
この時代に僕は人間がその行動をコンピュータに委ねる瞬間のインタラクションと,その結果訪れる認知的な変化を探求しています.
何をしたら自分と周りがどうなるかよく知っている=賢さとして,人間よりコンピュータの方が賢い状況をつくるというアプローチを用いて探求します.
具体的には,人間の動きや,それを取り巻く環境や状況に焦点を当て,身体の動かし方をデザインするHCI(ヒューマン・コンピュータ・インタラクション)の研究を行っています.そのために,身体を電気刺激で動かす技術を活用しています.
さまざまな事象が異なる原理や仕組みを持ち寄り,互いに影響し合う「計算機自然」を具体化します.これは同時に,コミュニティで楽しく過ごしたり,驚きや楽しみといった彩りある生活を送るなど,計算機自然の中での人間の生き方を形にする取り組みでもあります.

As the real-world implementation of models trained on large-scale data advances, aspects where computers surpass humans are increasing.
In this era, I am exploring the interactions that occur at the moment when humans entrust their actions to computers, and the resulting cognitive changes.
Using an approach that creates situations where computers are smarter than humans—that is, possessing the intelligence of knowing well what will happen to oneself and others if certain actions are taken—I explore these phenomena.
Specifically, I conduct research in HCI (Human-Computer Interaction) that focuses on human movement and the surrounding environment and situations, designing ways to move the body. To that end, I utilize technology that moves the body through electrical stimulation.
I actualize a “computational nature” where various phenomena bring together different principles and mechanisms, mutually influencing each other. At the same time, this is an initiative to shape human ways of living within computational nature—such as enjoying time in a community and leading a vibrant life filled with surprises and delights.

Shieru Suzuki. 2023. A Fundamental Study of Mid-air Haptics through Galvanic Vestibular Stimulation for Enhancing Whole-body Force Perception. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai. 2023. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’23 Posters), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588028.3603648

Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta & Yoichi Ochiai. (2023). A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14011. Springer, Cham. https://doi.org/10.1007/978-3-031-35596-7_31

Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta and Yoichi Ochiai  (2023). A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14011. Springer, Cham. https://doi.org/10.1007/978-3-031-35596-7_31

Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu, Yoichi Ochiai. (2022). Calmbots: Exploring Madagascar Cockroaches as Living Ubiquitous Interfaces. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_35

Ryogo Niwa, Kazuya Izumi, Shieru Suzuki, Yoichi Ochiai. (2022). EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_31

Yuga Tsukuda, Daichi Tagami, Masaaki Sadasue, Shieru Suzuki, Jun-Li Lu and Yoichi Ochiai. 2022. Calmbots: Exploring Possibilities of Multiple Insects with On-hand Devices and Flexible Controls as Creation Interfaces. In CHI Conference on Human Factors in Computing Systems Extended Abstracts (CHI EA ’22). Association for Computing Machinery, New York NY United States, Article No.9, Pages 1–13, https://doi.org/10.1145/3491101.3516387

Suzuki S., Sasaguri S., Ochiai Y. (2021) Interaction with Objects and Humans Based on Visualized Flow Using a Background-Oriented Schlieren Method. In: Kurosu M. (eds) Human-Computer Interaction. Design and User Experience Case Studies. HCII 2021. Lecture Notes in Computer Science, vol 12764. Springer, Cham. https://doi.org/10.1007/978-3-030-78468-3_9

鈴木紫琉, 令和4年度 筑波大学 情報学群長表彰(筑波大学 情報学群 情報メディア創成学類), 2023.03.24.

佃優河 , 田上大智 , 貞末真明 , 鈴木紫琉 , 盧俊利 , 落合陽一. Calmbots . デジタルコンテンツEXPO , Innovative Technologies 2020 採択技術 IDCAJ会長賞 , 2020.11.14.  https://online.dcexpo.jp/i-tec/

佃優河 , 田上大智 , 貞末真明 , 鈴木紫琉 , 盧俊利 , 落合陽一. Calmbots . デジタルコンテンツEXPO Innovative Technologies 2020 採択技術 , Innovative Technologies 2020 Special Prize -Crazy- , 2020.10.20. https://www.dcexpo.jp/itech2020

「Digital Content EXPO 2020 Online Innovative Technologies 2020」表彰式, https://cgworld.jp/feature/202012-dcexpo.html, CGWORLD.jp, 2020.12.23.

 ゴキブリが絵を描き、モノを運ぶ 群れを遠隔操作する技術「Calmbots」筑波大学が開発, https://www.itmedia.co.jp/news/articles/2012/01/news098.html, IT media, 2020.12.01.

Ученые из Японии научили тараканов работать, https://news.rambler.ru/tech/45286835-uchenye-iz-yaponii-nauchili-tarakanov-rabotat/, Рамблер, 2020.11.22.

【內有圖不喜請左轉】日本團隊打造「半機器蟑螂」,好飼養、易繁殖、還可以搬東西, https://buzzorange.com/techorange/2020/11/19/japan-cyborg-cockroaches/, TechOrange 科技報橘, 2020.11.19.

Calmbots, the Cyborg Cockroaches That Can Perform Small Household Tasks , https://www.autoevolution.com/news/calmbots-the-cyborg-cockroaches-that-can-perform-small-household-tasks-151252.html , autoevolution, 2020.11.09.

Calmbots: así son las cucarachas robot que dibujan líneas y mueven objetos , https://www.lanacion.com.ar/tecnologia/calmbots-asi-son-cucarachas-robot-dibujan-lineas-nid2501988 , LA NACION, 2020.11.08.

Cyborg cockroaches designed to complete tasks inside your HOME can carry objects across the room, transform into a display and draw objects on paper, https://www.dailymail.co.uk/sciencetech/article-8918671/Cyborg-cockroaches-designed-complete-tasks-inside-HOME-carry-objects-room.html, Dairy Mail Online, 2020.11.05.

A Swarm of Cyborg Cockroaches That Lives in Your House, https://spectrum.ieee.org/automaton/robotics/robotics-hardware/swarm-of-cyborg-cockroaches, IEEE Spectrum, 2020.11.04.