Mose Sakashita

ALUMNI

2015-2018

Education

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筑波大学
情報学群 情報メディア創成学類 4年

University of Tsukuba
School of Informatics, College of Media Arts, Science and Technology
B4

Profile

Mail: mose.sakashita@gmail.com
Facebook: https://www.facebook.com/mose.sakashita
Web: http://www.u.tsukuba.ac.jp/~s1411453/

Mose Sakashita. 2018. Investigating the Use of Telepresence Methods for Puppetry and Conferencing. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

Mose Sakashita, Satoshi Hashizume, and Yoichi Ochiai. 2019. Wrist-Mounted Haptic Feedback for Support of Virtual Reality in Combination with Electrical Muscle Stimulation and Hanger Reflex. In HCII 2019. Human-Computer Interaction. Recognition and Interaction Technologies. Springer International Publishing. https://doi.org/10.1007/978-3-030-22643-5_43

Amy Koike, Kazuki Takazawa, Satoshi Hashizume, Mose Sakashita, Daitetsu Sato, Yoichi Ochiai. (2018) Redesign of Cartesian Diver for Underwater Expression Combining Dynamic Fabrication with Non-contact Manipulation. In: Stephanidis C. (eds) HCI International 2018 – Posters’ Extended Abstracts. HCI 2018. Communications in Computer and Information Science, vol 850. Springer, Cham https://doi.org/10.1007/978-3-319-92270-6_33

Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, and Yoichi Ochiai. 2017. Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 33, 2 pages. DOI: https://doi.org/10.1145/3145690.3145743

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, and Yoichi Ochiai. 2017. Digital fabrication and manipulation method for underwater display and entertainment. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 76, 2 pages. DOI: https://doi.org/10.1145/3102163.3102226

Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, and Yoichi Ochiai. 2017. Materialization of motions: tangible representation of dance movements for learning and archiving. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3084863.3084869

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2017. Stimulated percussions: method to control human for learning music by using electrical muscle stimulation. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 33 , 5 pages. DOI: https://doi.org/10.1145/3041164.3041202

Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, and Yoichi Ochiai. 2016. Transformed Human Presence for Puppetry. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 38 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001813

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2016. Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 37 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005324

Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, and Yoichi Ochiai. 2016. Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 35 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005316

Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: mask-type user interface for manipulation of puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 23 , 1 pages. DOI: http://dx.doi.org/10.1145/2929464.2929478

Keisuke Kawahara, Amy Koike, Mose Sakashita, Kenta Suzuki, Yadori: Mask-type user interface for animatronics, Student Innovation Contest, ACM UIST 2015,  Nov, 2015

坂下申世,平成29年度 筑波大学 学長表彰(筑波大学 情報学群 情報メディア創成学類), 2018.03.25

坂下 申世(個人)JASSO 平成29年度優秀学生顕彰 大賞(学術分野), 2017.12.09. http://www.jasso.go.jp/about/organization/kensyo/result/h29.html

Mose Sakashita, Keisuke Kawahara, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai. CHI2017 Asian CHI Symposium Best Poster/Demo Award Second Prize, Transformed Human Presence for Puppetry, in CHI2017 Asian CHI Symposium, 2017.05.07, http://hci.tokyo/chi2017/

坂下申世(指導教官:落合陽一).  パフォーマンスのためのテレイグジスタンスロボットのファブリケーションの研究. 優秀賞, 平成28年度 先導的研究者体験プログラム(ARE),  筑波大学, 2017.01.16.

落合陽一, 人をラジコンにする、落合陽一最新の魔法(研究)がヤバい, ASCII倶楽部, http://ascii.jp/limit/group/ida/elem/000/001/214/1214587/, 2016-08-23.

Damné Jesús, YADORI: Control de marionetas con tecnología #VR #SIGGRAPH2016, Dessignare Media, http://www.dessignare.com/2016/08/yadori-control-de-marionetas-con.html, 2016-08-14.

Caleb Ward, 11 Things to Look for at SIGGRAPH 2016, RocketStock, https://www.rocketstock.com/blog/11-things-to-look-for-at-siggraph-2016/, 2016-07-11.