Kazuya Izumi

PH.D. STUDENTS

筑波大学人間総合科学学術院 人間総合科学研究群 情報学学位プログラム博士後期課程2年

Education

M.S. Student (Doctoral Program in Informatics) | 博士前期課程(情報学)
2022.04 -
Graduate School of Comprehensive Human Sciences
University of Tsukuba
Digital Nature Group

Bachelor of Science in Media Sciences and Engineering | 学士(情報メディア科学)
2020.04 - 2022.03
College of Media Arts, Science and Technology
School of Informatics
University of Tsukuba, Japan
Digital Nature Group
Advisor: Associate Professor Yoichi Ochiai

Profile

1999年生まれ.
2020年に明石高専を卒業し, 筑波大学情報メディア創成学類の3年次に編入.
同年11月にデジタルネイチャー推進戦略研究基盤に所属.
高専ではキーストローク認証におけるなりすまし攻撃と対策について研究を行った.
現在は視線を中心とする人間の生体行動のセンシングと分析・インタラクションの研究を行っている.

Email: izumin[at]digitalnature.slis.tsukuba.ac.jp
SNS: @shikibu9419

Ikeda, Atsushi, Kazuya Izumi, Kensuke Katori, Hirokazu Nosato, Keita Kobayashi, Shuhei Suzuki, Shuya Kandori, Masaru Sanuki, Yoichi Ochiai, and Hiroyuki Nishiyama. 2024. “Objective Evaluation of Gaze Location Patterns Using Eye Tracking during Cystoscopy and Artificial Intelligence-Assisted Lesion Detection.” Journal of Endourology 38 (8): 865–70.

Kazuya Izumi. 2025. Eye Contact Design for AI Avatars Through See-Through Display. Thesis (Master of Science in Informatics), University of Tsukuba. University of Tsukuba. http://hdl.handle.net/2241/0002014603

Kazuya Izumi. 2022. Online Video Conferences Communication with Eye Contact Design System. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

Shuri Ikeno, Kazuya Izumi, Jingjing Li, Tatsuki Fushimi, and Yoichi Ochiai. 2026. Life is Mystery: Reweaving Ordinary Spaces into Fluid Ecologies of Enchantment. In Proceedings of the Extended Abstracts of the 2026 CHI Conference on Human Factors in Computing Systems (CHI EA ’26). Association for Computing Machinery, New York, NY, USA, Article 433, 1–5. https://doi.org/10.1145/3772363.3798441

Kazuya Izumi, Ryosuke Hyakuta, Ippei Suzuki, and Yoichi Ochiai. 2024. See-Through Face Display: Enabling Gaze Communication for Any Face—Human or AI. In SIGGRAPH Asia 2024 Technical Communications (SA ’24). Association for Computing Machinery, New York, NY, USA, Article 27, 1–4. https://doi.org/10.1145/3681758.3698020

Takumi Yokoyama, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai. 2024. Floating on the Boundary: Perceptions of Reality in a Half-Digital Half-Physical Bunny. Proc. ACM Comput. Graph. Interact. Tech. 7, 4, Article 57 (July 2024), 10 pages. https://doi.org/10.1145/3664217

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2023. Alternative Photographic Processes Reimagined: The Role of Digital Tech- nology in Revitalizing Classic Printing Techniques. In SIGGRAPH Asia 2023 Art Papers (SA Art Papers ’23), December 12–15, 2023, Sydney, NSW, Australia. ACM, New York, NY, USA, 9 pages. https://doi.org/10.1145/3610591.3616430

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2023. Give Life Back to Alternative Process: Exploring Handmade Photographic Printing Experiments towards Digital Nature Ecosystem. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Labs (SIGGRAPH ’23 Labs), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588029.3599735

Shieru Suzuki, Kazuma Aoyama, Ryosei Kojima, Kazuya Izumi, Tatsuki Fushimi, and Yoichi Ochiai. 2023. ExudedVestibule: Enhancing Mid-air Haptics through Galvanic Vestibular Stimulation. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’23 Posters), August 06–10, 2023, Los Angeles, CA, USA. ACM, New York, NY, USA 2 Pages. https://doi.org/10.1145/3588028.3603648

Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta & Yoichi Ochiai. (2023). A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14011. Springer, Cham. https://doi.org/10.1007/978-3-031-35596-7_31

Chinatsu Ozawa, Kenta Yamamoto, Kazuya Izumi, and Yoichi Ochiai. 2022. Computational Alternative Photographic Process toward Sustainable Printing. In SIGGRAPH Asia 2022 Technical Communications (SA ’22 Technical Communications), December 6–9, 2022, Daegu, Republic of Korea. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3550340.3564219

Kazuya Izumi, Shieru Suzuki, Ryogo Niwa, Atsushi Shinoda, Ryo Iijima, Ryosuke Hyakuta and Yoichi Ochiai  (2023). A Preliminary Study on Eye Contact Framework Toward Improving Gaze Awareness in Video Conferences. In: Kurosu, M., Hashizume, A. (eds) Human-Computer Interaction. HCII 2023. Lecture Notes in Computer Science, vol 14011. Springer, Cham. https://doi.org/10.1007/978-3-031-35596-7_31

Ryogo Niwa, Kazuya Izumi, Shieru Suzuki, Yoichi Ochiai. (2022). EMS-Supported Throwing: Preliminary Investigation on EMS-Supported Training of Movement Form. In: Antona, M., Stephanidis, C. (eds) Universal Access in Human-Computer Interaction. Novel Design Approaches and Technologies. HCII 2022. Lecture Notes in Computer Science, vol 13308. Springer, Cham. https://doi.org/10.1007/978-3-031-05028-2_31

小澤知夏,山本健太,泉和哉,落合陽一. 「デジタル処理とオルタナティブプロセスを融合した写真表現の実践とワークショップ」 2025年度日本写真学会年次大会

小澤知夏、山本健太,泉和哉、落合陽一. 「モノクロのオルタナティブプロセスのための計算機処理を統合させた 新しい印刷フレームワークの構築」 2023年画像関連学会連合会第9回合同秋季大会.

小澤知夏、山本健太,泉和哉、落合陽一.「フルカラーサイアノタイプのための計算機処理を統合させた新しい印刷フレームワークの構築」 . 2023年画像関連学会連合会第9回合同秋季大会.