2018
Junjian Zhang, Yaohao Chen, Satoshi Hashizume, Naoya Muramatsu, Kotaro Omomo, Riku Iwasaki, Wataru Kaji, and Yoichi Ochiai. 2018. EXController: enhancing interaction capability for VR handheld controllers using real-time vision sensing. In Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology (VRST '18), Stephen N. Spencer (Ed.). ACM, New York, NY, USA, Article 87, 2 pages. DOI: https://doi.org/10.1145/3281505.3283385
Chun Wei Ooi, Naoya Muramatsu, and Yoichi Ochiai. 2018. Eholo glass: Electroholography glass. A lensless approach to holographic augmented reality near-eye display. In SIGGRAPH Asia 2018 Technical Briefs (SA ’18 Technical Briefs ), December 4–7, 2018, Tokyo, Japan. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3283254.3283288
Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, and Ippei Suzuki. 2018. Make your own Retinal Projector: Retinal Near-Eye Displays via Metamaterials. In SIGGRAPH '18 Posters (SIGGRAPH '18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3230744.3230810
Yoichi Ochiai, Kazuki Otao, Yuta Itoh, Shouki Imai, Kazuki Takazawa, Hiroyuki Osone, Atsushi Mori, and Ippei Suzuki. 2018. Make your own Retinal Projector: Retinal Near-Eye Displays via Metamaterials. In SIGGRAPH '18 Emerging Technologies (SIGGRAPH '18). ACM, New York, NY, USA, 2 pages. DOI: https://doi.org/10.1145/3214907.3214910
Akira Ishii, Ippei Suzuki, Masaya Tsuruta, Shuta Nakamae, Junichi Suzuki, and Yoichi Ochiai. 2018. ReverseCAVE: CAVE-based Visualization Methods of Public VR Towards Shareable VR Experience. In Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems (CHI EA '18). ACM, New York, NY, USA, Paper VS01, 1 pages. DOI: https://doi.org/10.1145/3170427.3186593
Natsumi Kato*, Hiroyuki Osone*, Daitetsu Sato, Naoya Muramatsu, and Yoichi Ochiai. 2018. DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI '18). ACM, New York, NY, USA, 529-536. DOI: https://doi.org/10.1145/3173225.3173302 (* Joint first authorship.)