Tatsuya Minagawa

RESEARCHER

客員研究員

Education

筑波大学
筑波大学大学院 人間総合科学学術院 人間総合科学研究群 情報学学位プログラム 1年

University of Tsukuba
Master's and Doctoral Programs in Informatics
M1

Profile

1997年東京生まれ。横浜市立横浜サイエンスフロンティア高等学校卒業。高校時代の活動実績にて筑波大学に平成28年度入学。現在は筑波大学大学院情報学学位プログラムに在学。高校時代に行なっていた研究からコンピューターサイエンスに興味をもつ。落合陽一准教授のもとでファブリケーションを中心に研究を行なっている。

Mail: cha84rakanal(-at-)gmail.com

Mail: mina.tatsu(-at-)digitalnature.slis.tsukuba.ac.jp

Tatsuya Minagawa. 2020. Structural Color Produced by Designed DNA Nano-structures. Thesis (Bachelor of Science in Media Sciences and Engineering), University of Tsukuba.

Shuma Shimizu, Tatsuya Minagawa, James Harry Morris, Xanat Vargas Meza, and Yoichi Ochiai. 2021. Goshuin 2.0: Construction of the World’s Largest Goshuin Dataset and Automatic Generation System of Goshuin with Neural Style Transfer. In Special Interest Group on Computer Graphics and Interactive Techniques Conference Posters (SIGGRAPH ’21 Posters), August 09-13, 2021. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3450618.3469160

Kohei Ogawa, Tatsuya Minagawa, Hiroki Hasada, Yoichi Ochiai. (2021) Printed Absorbent: Inner Fluid Design with 3D Printed Object. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 – Posters. HCII 2021. Communications in Computer and Information Science, vol 1419. Springer, Cham. https://doi.org/10.1007/978-3-030-78635-9_49

Minagawa T., Suzuki I., Ochiai Y. (2021) Development of a Telepresence System Using a Robot Controlled by Mobile Devices. In: Stephanidis C., Antona M., Ntoa S. (eds) HCI International 2021 – Posters. HCII 2021. Communications in Computer and Information Science, vol 1420. Springer, Cham. https://doi.org/10.1007/978-3-030-78642-7_23

Minagawa T., Ochiai Y. (2021) A Case Study of Augmented Physical Interface by Foot Access with 3D Printed Attachment. In: Soares M.M., Rosenzweig E., Marcus A. (eds) Design, User Experience, and Usability: Design for Diversity, Well-being, and Social Development. HCII 2021. Lecture Notes in Computer Science, vol 12780. Springer, Cham. https://doi.org/10.1007/978-3-030-78224-5_22

Kotaro Oomori, Akihisa Shitara, Tatsuya Minagawa, Sayan Sarcar, and Yoichi Ochiai. 2020. A Preliminary Study on Understanding Voice-only Online Meetings Using Emoji-based Captioning for Deaf or Hard of Hearing Users. In The 22nd International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’20), October 26–28, 2020, Virtual Event, Greece. ACM, New York, NY, USA, 4 pages. https://doi.org/10.1145/3373625.3418032

Toshiharu Igarashi, Tatsuya Minagawa, and Yoichi Ochiai. 2019. Augmented taste of wine by artificial climate room: Influence of temperature and humidity on taste evaluation. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019). ACM, New York, NY, USA, Article 20, 8 pages. DOI: https://doi.org/10.1145/3311823.3311871

Kengo Tanaka, Kohei Ogawa, Tatsuya Minagawa, and Yoichi Ochiai. 2018. Design method of digitally fabricated spring glass pen. In ACM SIGGRAPH 2018 Studio (SIGGRAPH ’18). ACM, New York, NY, USA, Article 3, 2 pages. DOI: https://doi.org/10.1145/3214822.3214825

Kohei Ogawa, Kengo Tanaka, Tatsuya Minagawa, and Yoichi Ochiai. 2018. Design method of digitally fabricated spring glass pen. In ACM SIGGRAPH 2018 Poster (SIGGRAPH ’18). ACM, New York, NY, USA, Article 3, 2 pages. DOI: https://doi.org/10.1145/3230744.3230809

Kenta Yamamoto, Riku Iwasaki, Tatsuya Minagawa, Ryota Kawamura, Bektur Ryskeldiev, and Yoichi Ochiai. 2018. BOLCOF: Base Optimization for middle Layer Completion of 3D-printed Objects without Failure. In Proceedings of SIGGRAPH ’18 Posters. ACM, New York, NY, USA, 2 pages. https://doi.org/10.1145/3230744.3230768

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE experience: providing reverse perspectives for sharing VR experience. In SIGGRAPH Asia 2017 VR Showcase (SA ’17). ACM, New York, NY, USA, Article 9, 2 pages. DOI: https://doi.org/10.1145/3139468.3139482

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE: providing reverse perspectives for sharing VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 28, 2 pages. DOI: https://doi.org/10.1145/3102163.3102208

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3102163.3102233

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 5, 2 pages. DOI: https://doi.org/10.1145/3084863.3084871

貞末真明, 皆川達也, 田中賢吾, 丹羽遼吾, 伏見龍樹, 落合陽一. アクセンチュアインタラクティブ賞, 第27回学生CGコンテスト, 2022.02.17, https://campusgenius.jp/2021/exhibition/play/7/1

貞末真明, 皆川達也. 特別賞「イマジナリー賞」, M5 Stack Japan Creativity Contest 2021, 2021.10.04,https://protopedia.net/event/22

皆川達也,令和元年度 筑波大学 茗溪会賞(筑波大学 情報学群 情報メディア創成学類), 2020.03.25,

Toshiharu Igarashi, Tatsuya Minagawa, and Yoichi Ochiai. 2019. Augmented Human 2019 HONORABLE MENTION. Augmented taste of wine by artificial climate room: Influence of temperature and humidity on taste evaluation. In Proceedings of the 10th Augmented Human International Conference 2019 (AH2019). ACM, New York, NY, USA, Article 20, 8 pages. DOI: https://doi.org/10.1145/3311823.3311871, https://www.augmented-human.com

石井晃、鶴田真也、鈴木一平、中前秀太、皆川達也(アドバイザー:鈴木淳一/電通国際情報サービス・イノラボ、落合陽一/筑波大学デジタルネイチャー推進戦略研究基盤、Pixie Dust Technologies, Inc.), 2017 Asia Digital Art Award FUKUOKA エンターテインメント(産業応用)部門 入賞, ReverseCAVE, 2017.12.26. https://adaa.jp/ja/winners/winners2017.html

石井 晃,鶴田 真也,鈴木 一平,中前 秀太, 皆川 達也,鈴木 淳一,筑波大学デジタルネイチャーグループ,電通国際情報サービス・イノラボ, 田中賢吾,橋爪智,小池栄美,大嶋泰介. WIRED CREATIVE HACK AWARD 2017 Finalist, ReverseCAVE, Spring-pen, 2017. https://hack.wired.jp/en/finalist/

石井 晃,鶴田 真也,鈴木 一平,中前 秀太,皆川 達也.  日本国内第5位, ReverseCAVE, ジェームズ ダイソン アワード, 2017. http://www.jamesdysonfoundation.jp/news/jda2017nationalwinnerannouncement/

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, Yoichi Ochiai. SIGGRAPH 2017 ACM Student Research Competition Graduate 3rd Place,ReverseCAVE: providing reverse perspectives for sharing VR experience, 2017.08.02.  In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA,  http://s2017.siggraph.org/acm-student-research-competition

石井 晃, 鶴田 真也, 鈴木 一平, 中前 秀太, 皆川 達也. VR CREATIVE AWARD 2017 ファイナリスト. ReverseCAVE: Providing Reverse Perspectives for Sharing VR Experience(VRデバイドを解決するためのパースペクティブ共有技術). VR Consortium. 2017.06.01. http://vrc.or.jp/award2017/

テキストから御朱印を自動生成するシステム、筑波大が開発 寺社1000カ所以上から御朱印収集、データ化, https://www.itmedia.co.jp/news/articles/2201/07/news043.html, ITMedia, 2022.01.07

DJI Tello drone helps visually impaired people to play badminton [Video], https://dronedj.com/2021/09/16/dji-tello-drone-visually-impaired-play-badminton/, DroneDJ, 2021.09.16

落合陽一氏の研究室、弱視の人のためにドローンを使ったバドミントンを作る, https://www.jamesdysonaward.org/ja-JP/2021/project/drone-badminton/, GIZMODO, 2021.08.30

ドローンを球として用いる弱視者参加型球技 Drone Badminton(ドローンバドミントン), https://chizaizukan.com/property/407/, 知財図鑑, 2021.08.20

Drone Badminton | James Dyson Award, https://www.gizmodo.jp/2021/08/dronebadminton.html, THE JAMES DYSON AWARD, 2021.06.30

求む! 世界を変えるアイデア――若きエンジニアを応援する「ジェームズダイソンアワード」に集まった度肝を抜く製品ベスト5, https://getnavi.jp/digital/222125/, GetNavi web, 2018-1-25

James Dyson Award 2017 国内表彰式セレモニー, http://proengineer.internous.co.jp/content/columnfeature/10125, プロエンジニア, インターノウス株式会社.

James Dyson Award 2017国内審査上位5作品が発表——今年のSXSWでも話題を集めたロボット義足「SuKnee(サニー)」が最優秀賞を獲得, https://thebridge.jp/2017/12/james-dyson-award-2017-unveils-top-5-winners-for-japan-chapter , THE BRIDGE(ザ・ブリッジ), Masaru IKEDA, 2017-12-11.

ロボット義足や複数人でVR映像を楽しむスクリーンなど。ダイソンの学生アワード受賞作が勢揃い, https://kaden.watch.impress.co.jp/docs/news/1095579.html , 家電 Watch, 西村 夢音, 2017-12-07.

【電子版】ダイソンアワード発表、国内最優秀賞に東大グループのロボット義足(動画あり), https://www.nikkan.co.jp/articles/view/00442524 , 日刊工業新聞 電子版, 2017-09-10.

Digital Nature Group、VR体験中のプレイヤーとVRオブジェクトを同時に他者が目視できるシステム「ReverseCAVE」を開発。VRプレイヤーを囲む半透明スクリーンにVR内を投影する事で実現, https://shiropen.com/2017/06/01/25487, Seamless, 2017-06-01.