Hiroyuki Osone





情報学群 情報メディア創成学類 2年

University of Tsukuba
School of Informatics, College of Media Arts, Science and Technology


1997年千葉生まれ. 開成中学・高校出身. 学部1年生の2016年より落合陽一准教授が主催するデジタルネイチャー研究室に所属し, OpticsやDeep LearningのHCI応用を中心に研究を行う.

Born in Chiba in 1997. He graduated from Kaisei Junior & Senior High School. Since 2016 of freshman, he belongs to the Digital Nature Group at University of Tsukuba hosted by Associate Professor Yoichi Ochiai. He researches about Optics and HCI application of Deep Learning.

Blog: https://soneo.hatenablog.com/
Twitter: https://twitter.com/ATH_ray_
Facebook: https://www.facebook.com/soneo555
Mail: soneo(at)digitalnature.slis.tsukuba.ac.jp

Natsumi Kato*, Hiroyuki Osone*, Daitetsu Sato, Naoya Muramatsu, and Yoichi Ochiai. 2018. DeepWear: a Case Study of Collaborative Design between Human and Artificial Intelligence. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction (TEI ’18). ACM, New York, NY, USA, 529-536. DOI: https://doi.org/10.1145/3173225.3173302

* Joint first authorship.

Kazuki Otao, Yuta Itoh, Kazuki Takazawa, Hiroyuki Osone, and Yoichi Ochiai. 2018. Air Mounted Eyepiece: Optical See-Through HMD Design with Aerial Optical Functions. In Proceedings of the 9th Augmented Human International Conference (AH ’18). ACM, New York, NY, USA, Article 1, 7 pages. DOI: https://doi.org/10.1145/3174910.3174911

Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, and Yoichi Ochiai. 2017. Crowd Sourcing Clothes Design Directed by Adversarial Neural Networks. In NIPS 2017 Workshop (NIPS ’17). https://nips2017creativity.github.io/

Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD System for Underwater VR Experience. In 14th International Conference on Advances in Conputer Entertainment Technology (ACE’17). ACM, London, UK. URL: http://ace2017.info/schedule/

Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, and Yoichi Ochiai. 2017. Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. In SIGGRAPH Asia 2017 Technical Briefs (SA ’17). ACM, New York, NY, USA, Article 9, 4 pages. DOI: https://doi.org/10.1145/3145749.3149425

Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD system for underwater VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 25, 2 pages. DOI: https://doi.org/10.1145/3102163.3102232

落合陽一氏ら、AR向け技術を続々発表 キーワードは広視野・透過型, http://www.moguravr.com/pixiedusttech-ar/ , Mogura VR, 2017-11-24.

ピクシーダストテクノロジーズとデジタルネイチャーグループ、透過型ミラーデバイスを用いたAR向け広視野シースルーHMD実現方式を論文にて発表。ボケの再現などを可能に, http://shiropen.com/2017/11/22/29800, Seamless, 2017-11-22.

筑波大デジタルネイチャーグループら、新しい空中映像表示技術「Air Mounted Eyepiece」発表, http://panora.tokyo/43491/ , PANORA VR, 2017-10-30.

筑波大学(Digital Nature Group)、広視野角の光学シースルーHMDを実現するための新手法「AME」を論文にて発表。VRクオリティを空中で再現, http://shiropen.com/2017/10/27/29009, Seamless, 2017-10-27.