Mose Sakashita

UNDER GRADUATE

Title

卒業研究生

Education

筑波大学
情報学群 情報メディア創成学類 4年

University of Tsukuba
School of Informatics, College of Media Arts, Science and Technology
B4

Profile


Mail: mose.sakashita@gmail.com
Facebook: https://www.facebook.com/mose.sakashita

Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, Yoichi Ochiai. 2017. Haptic Marionette: Wrist Control Technology Combined with Electrical Muscle Stimulation and Hanger Reflex. In SIGGRAPH ASIA 2017 Poster (SA ’17) (to appear)

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, and Yoichi Ochiai. 2017. Digital fabrication and manipulation method for underwater display and entertainment. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 76, 2 pages. DOI: https://doi.org/10.1145/3102163.3102226

Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, and Yoichi Ochiai. 2017. Materialization of motions: tangible representation of dance movements for learning and archiving. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3084863.3084869

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2017. Stimulated percussions: method to control human for learning music by using electrical muscle stimulation. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 33 , 5 pages. DOI: https://doi.org/10.1145/3041164.3041202

Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, and Yoichi Ochiai. 2016. Transformed Human Presence for Puppetry. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 38 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001813

Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, and Yoichi Ochiai. 2016. Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 35 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005316

Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: mask-type user interface for manipulation of puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 23 , 1 pages. DOI: http://dx.doi.org/10.1145/2929464.2929478

Keisuke Kawahara, Amy Koike, Mose Sakashita, Kenta Suzuki, Yadori: Mask-type user interface for animatronics, Student Innovation Contest, ACM UIST 2015,  Nov, 2015

落合陽一の世界 POST PIXEL & MEDIA (PDF 約13.3MB)
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プレスリリース: ISID、筑波大・落合陽一氏と共同で未来の街の3Dメディアを「うめきたフェスティバル2016」に出展
http://www.isid.co.jp/news/2016/0330.html

うめきたフェスティバル2016 公式サイト
http://www.grandfront-osaka.jp/umefes2016/

落合陽一, 橋爪智, 鈴木健太, 石井晃, 高澤和希, 小池栄美, 坂下申世: 落合陽一の世界 POST PIXEL & MEDIA, うめきた未来ラボ/うめきたフェスティバル2016, グランフロント大阪, 2016-3-30 to 4-2.

落合陽一, 人をラジコンにする、落合陽一最新の魔法(研究)がヤバい, ASCII倶楽部, http://ascii.jp/limit/group/ida/elem/000/001/214/1214587/, 2016-08-23.

MoH_key

Yadori_Img2

Damné Jesús Pérez Irigoyen, YADORI: Control de marionetas con tecnología #VR #SIGGRAPH2016, DESSIGNARE, http://www.dessignare.com/2016/08/yadori-control-de-marionetas-con.html, 2016-08-14.

Caleb Ward, 11 Things to Look for at SIGGRAPH 2016, RocketStock, https://www.rocketstock.com/blog/11-things-to-look-for-at-siggraph-2016/, 2016-07-11.