Keisuke Kawahara

ALUMNI

2015-2018

Education

(このページは卒業当時の情報で,今後は更新されません)
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筑波大学
システム情報工学研究科 知能機能システム専攻 2年

University of Tsukuba
Graduate School of Systems and Information Engineering
Master's Program in Intelligent Interaction Technologies
M2

B.A. in Engineering.
Apr. 2012 to Mar. 2016
Artificial Intelligence Laboratory
University of Tsukuba
触覚提示を用いた装着型機器による多人数の意図伝達支援(in Japanese)
2016年筑波大学理工学群工学システム学類 卒業 (指導教員:鈴木健嗣教授)

Profile

河原圭佑

No Sushi No Life

twitter : @ktansai

more info from http://ktansai.me/

Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, and Yoichi Ochiai. 2017. Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 33, 2 pages. DOI: https://doi.org/10.1145/3145690.3145743

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, and Yoichi Ochiai. 2017. Digital fabrication and manipulation method for underwater display and entertainment. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 76, 2 pages. DOI: https://doi.org/10.1145/3102163.3102226

Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, and Yoichi Ochiai. 2017. Materialization of motions: tangible representation of dance movements for learning and archiving. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3084863.3084869

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Gushed Light Field: Video Showcase of Aerosol-Based Fog Display. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17). ACM, New York, NY, USA, 453-453. DOI: https://doi.org/10.1145/3027063.3049774

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Design method for gushed light field: aerosol-based aerial and instant display. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 1 , 10 pages. DOI: https://doi.org/10.1145/3041164.3041170

Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, and Yoichi Ochiai. 2016. Transformed Human Presence for Puppetry. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 38 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001813

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed light field: design method for aerosol-based fog display. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 26 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005295

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed light field: design method for aerosol-based fog display. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988244

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16 Adjunct). ACM, New York, NY, USA, 69-70. DOI: http://dx.doi.org/10.1145/2984751.2985706

Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: mask-type user interface for manipulation of puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 23 , 1 pages. DOI: http://dx.doi.org/10.1145/2929464.2929478

Keisuke Kawahara, Amy Koike, Mose Sakashita, Kenta Suzuki, Yadori: Mask-type user interface for animatronics, Student Innovation Contest, ACM UIST 2015,  Nov, 2015

Mose Sakashita, Keisuke Kawahara, Amy Koike, Ippei Suzuki, Kenta Suzuki, Yoichi Ochiai. CHI2017 Asian CHI Symposium Best Poster/Demo Award Second Prize, Transformed Human Presence for Puppetry, in CHI2017 Asian CHI Symposium, 2017.05.07, http://hci.tokyo/chi2017/

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai. Design method for gushed light field: aerosol-based aerial and instant display, Augmented Human 2017 BEST LONG PAPER AWARD 1ST PLACE, In the 8th Augmented Human International Conference (AH ’17), 2017.03.17.

JUNICHI YAMAOKA, SIGGRAPH 2016にみた、10のVR/デジタルファブリケーション最新技術, WIRED, http://wired.jp/2016/09/23/siggraph2016/, 2016-09-23.

落合陽一, 人をラジコンにする、落合陽一最新の魔法(研究)がヤバい, ASCII倶楽部, http://ascii.jp/limit/group/ida/elem/000/001/214/1214587/, 2016-08-23.

Damné Jesús, YADORI: Control de marionetas con tecnología #VR #SIGGRAPH2016, Dessignare Media, http://www.dessignare.com/2016/08/yadori-control-de-marionetas-con.html, 2016-08-14.

Caleb Ward, 11 Things to Look for at SIGGRAPH 2016, RocketStock, https://www.rocketstock.com/blog/11-things-to-look-for-at-siggraph-2016/, 2016-07-11.

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, Yoichi Ochiai, Wataru Yamada, Manabe Hiroyuki, Inrak Choi, Elliot W. Hawkes, David L. Christensen, Christopher J. Ploch, Sean Follmer, Oliver Glauser, Benedek Vartok, Wan-Chun Ma, Daniele Panozzo, Alec Jacobson, Otmar Hilliges, and Olga Sorkine-Hornung. 2016. Demo hour. interactions 24, 1 (December 2016), 8-11. DOI: https://doi.org/10.1145/3012932