Assoc. Prof. Yoichi Ochiai Ph.D / 落合陽一

Title

Media Artist, PhD (Applied Computer Science).
Associate Professor at University of Tsukuba, Head of Digital Nature Group.
Director of Strategic Platform for Digital Nature, by Pixie Dust Technologies and University of Tsukuba.
Advisor to President
(Graduate School of Library, Information and Media Studies and Research Center for Knowledge Communities)
CEO of Pixie Dust Technologies.inc
Media Alchemist at Dentsu ISID Innolab.
Senior Research Fellow of jiseCHI.co.ltd
Board Member of Virtual Reality Consortium.
Board Member of Mitou Foundation

Education

Ph.D. in Interdisciplinary Information Studies (Computer Science)
Apr. 2013 to May. 2015
Human-Computer Interaction Lab / Applied Computer Science Course
Graduate School of Interdisciplinary Information Studies
The University of Tokyo
Researching real world oriented computer graphics and programable matter with Prof. Jun Rekimoto.
2015年 東京大学大学院学際情報学専攻 博士課程 早期修了(指導教員:暦本純一教授)

M.A.S. in Interdisciplinary Information Studies (Computer Science)
Apr. 2011 to Mar. 2013
Human-Computer Interaction Lab / Applied Computer Science Course
Graduate School of Interdisciplinary Information Studies
The University of Tokyo
Researching programable matter with Prof. Jun Rekimoto.
2013年 東京大学大学院学際情報学専攻 修士課程 修了 (指導教員:暦本純一教授)

B.A. in Media Art and Sciences (Computer Science)
Apr. 2007 to Mar. 2011
Communication Design Lab
University of Tsukuba
Researching new media interaction for CSCW with Prof. Teiichi Nishioka.
2011年 筑波大学情報学群情報メディア創成学類 卒業 (指導教員:西岡貞一教授)

Profile

 

Contact:    ochyai.manage@gmail.com

Download CV(略歴)

1987生,30歳.メディアアーティスト.2015年東京大学学際情報学府博士課程修了(学際情報学府初の短縮終了),博士(学際情報学).日本学術振興会特別研究員DC1,米国Microsoft ResearchでのResearch Internなどを経て,2015年より筑波大学図書館情報メディア系助教 デジタルネイチャー研究室主宰.2015年,Pixie Dust Technologies.incを起業しCEOとして勤務.2017年より筑波大学学長補佐,大阪芸術大学客員教授,デジタルハリウッド大学客員教授を兼務.2017年12月,「デジタルネイチャー推進戦略研究基盤」を筑波大学内に設立し,筑波大学助教を退職,及び本基盤の基盤長/准教授として筑波大学に再就任.専門はCG,HCI,VR,視・聴・触覚提示法,デジタルファブリケーション,自動運転や身体制御.研究論文は分野の最難関国際会議であるACM SIGGRAPHやACM UIST,CHIなどに採択されている.著書に「魔法の世紀(Planets)」「これからの世界をつくる仲間たちへ(小学館)」「超AI時代の生存戦略(大和書房)」など.2015年米国WTNよりWorld Technology Award 2015,2016年Ars ElectronicaよりPrix Ars Electronica, EU(ヨーロッパ連合)よりSTARTS Prizeを受賞,欧州最大のVRの祭典Laval VirtualよりLaval Virtual Awardを2017年まで4年連続5回受賞している.他にも,Asia Digital Art Award,ACEとSpringer,ACM Augmented HumanよりBest Paper Award,2012年にはNewscientist誌が選ぶベスト研究ビデオ,2014年にはCG Channelの選ぶBest SIGGRAPH Paperに選ばれた.これまでにBBC, CNN, CNBC, Discovery, AP, ロイター, デイリーメール紙,テレグラフ紙,ロシア国営放送,フランス国営放送などに特集され,世界中100以上の有名新聞,雑誌,テレビ,Webメディアに取り上げられた.国内でもグッドデザイン賞や文化庁メディア芸術祭,経済産業省Innovative Technologiesなどに入選.総務省より異能vation,情報処理推進機構よりスーパークリエータ/天才プログラマ認定.世界経済フォーラム Global Shapers, ザンガレンシンポジウム明日のリーダー200人やナレッジプール40人 などに選出..個展として「Image and Matter (マレーシア・クアラルンプール,2016)」や「Imago et Materia (東京六本木,2017)」,「ジャパニーズテクニウム展 (東京紀尾井町,2017)」など.デザイン誌Axisやメディアアートの論文誌Leonardoなどのデザイン・アート系雑誌の表紙や,英国Nature誌の増刊研究調査報であるNature Index 2017の表紙を飾るなど,国内外を問わず雑誌・テレビ・ラジオなどメディア露出も多数.国内外の大学やTEDxTokyoなどシンポジウムでの講演も多く,半導体技術の大規模カンファレンスであるSEMICON Japanでは40年の歴史の中で史上最年少で基調講演を務めた.グループ展では「Ars Electronica Festival」「SIGGRAPH Art Gallery」,「県北芸術祭」や「Media Ambition Tokyo」などに参加.過去にSekai No OwariやDom Perignon, Lexus, TDK,ONE OK ROCK, カナヘイ,Sword Art Online劇場版などの作家やアーティスト,ブランド,イベントなどでコラボレーション作品の制作や演出を手掛け,トヨタ・アイシン精機・デンソー・BMW・富士通SSL・電通・博報堂・ADKなど多くの事業者との制作・研究開発を行なっている.

B.1987, PhD (Applied Computer Science / University of Tokyo, Graduate School of Interdisciplinary Information Studies in 2 years the fastest record), From 2015, joined University of Tsukuba, School of Library Information and Media Studies as Assistant Professor. He is the head of Digital Nature Laboratory. CEO of Pixie Dust Technologies.inc, From 2017, he work as Advisor to President of University of Tsukuba, Visiting Professor of Osaka University of Art, and Visiting Professor of Digital Hollywood University. On December in 2017, his startup, Pixie Dust Technologies.inc, founded Strategic Platform for Digital Nature in University of Tsukuba and appointed him as Director. Simultaneously, he became Associate Professor at University of Tsukuba.

Interests on CG, HCI, VR, visual / audio / tactile presentation method, digital fabrication, automatic driving and human control. His papers are Published in top HCI and Graphics conferences such as SIGGRAPH, CHI, UIST, Eurohaptics, World Haptics, and so on. Published several books “The century of Enchantment (Planets)” and “Survival strategy of super AI era (Daiwa Shobo)”. Awarded in World Technology Award 2015 from the WTN in 2015, Prix Ars Electronica from Ars Electronica in 2016, STARTS Prize from EU, the Laval Virtual Award for the 4 consecutive year until 2017. In Japan, won the Good Design Award, Media Arts Festival of Agency for Cultural Affairs. Certified as genius programmer / super creator certification from IPA Japan, Prize of Innovative Technologies from the METI Japan 3 consecutive yearly, selected as Inno-vation from the MIAC Japan. Also,Awarded in Asia Digital Art Award, Best Paper Award in ACE, Springer, ACM Augmented Human, Chosen as Best Video by Newscientist in 2012, Best SIGGRAPH Paper selected by CG Channel in 2014. He has been featured in BBC, CNN, CNBC, Discovery, AP, Reuters, Daily Mail, Telegraph, Russia 1, French National Broadcasting.  As solo exhibitions, held “Image and Matter (Malaysia · Kuala Lumpur, 2016)” , “Imago et Materia (Tokyo Roppongi, 2017)”, and “Japanese Technium (Tokyo Kioicho)”.  Featured on the cover of Axis magazine and Leonardo and Nature Index 2017. Had talks such as TEDxTokyo, and at SEMICON Japan, largest conference of semiconductor technology, served as the youngest keynote speaker in 40 years. As the group exhibition, “Ars Electronica Festival”, “SIGGRAPH Art Gallery”, “Kempoku Arts Festival” and “Media Ambition Tokyo”. Collaborated with famous brands and artists such as Sekai No Owari, Dom Perignon, Lexus, TDK, ONE OK ROCK, Kanahei and Sword Art Online theatrical version, etc. Collaborated research projects with  Toyota, Aisin Seiki, Denso, BMW, Fujitsu SSL, Dentsu, Hakuhodo, ADK, etc.

 

スクリーンショット 2015-06-23 03.50.55

Yoichi Ochiai, Kazuki Otao, and Hiroyuki Osone. 2017. Air Mounted Eyepiece: Design Methods for Aerial Optical Functions of Near-Eye and See-Through Display using Transmissive Mirror Device. In ArXiv e-prints. 7 pages. URL: https://arxiv.org/abs/1710.03889

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2016. Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields. ACM Trans. Graph.35, 2, Article 17 (February 2016), 14 pages. DOI: http://dx.doi.org/10.1145/2850414

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki, Fairy Lights in Femtoseconds: Aerial and Volumetric Graphics Rendered by Focused Femtosecond Laser Combined with Computational Holographic Fields, http://arxiv.org/abs/1506.06668

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto, The Colloidal Metamorphosis: Time Division Multiplexing of the Reflectance State, IEEE Computer Graphics and Applications, pp.42 – 51, July-Aug. 2014, DOI=10.1109/MCG.2014.41.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, ACM Transactions on Graphics, 33 (2014) article no. 85

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Three-dimensional Mid-air Acoustic Manipulation by Ultrasonic Phased Arrays, Plos One 9:5 (2014) e97590. (pre print ArXiv e-print, arXiv:1312.4006)

Takayuki Hoshi, Yoichi Ochiai, and Jun Rekimoto: Three-dimensional Noncontact Manipulation by Opposed Ultrasonic Phased Arrays, JJAP, 53 (2014) 07KE07

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Colloidal Display: an ultra-thin transparent display with controllable surface state and dynamic properties, VRSJ Journal 18(3), pp. 277-286, 2013. [CiNii] (In Japanese)

三波千穂美, 落合陽一, 池谷千夏, 佐藤翔, 逸村裕,サイエンスコミュニケーション活動のためのデジタルコンテンツ試作および活用~AISAS理論の試験的適用による~ 図書館情報メディア研究/10(1)/pp.47-56, 2012-10 (In Japanese)

Yoichi Ochiai, Looking glass time, Leonard the International Journal of Society for the Arts, Science, and Technology, Leonardo 47 (4), 406-407

Yoichi Ochiai, Visible Breadboard: Voltage Visualizing and Programmable Wiring Breadboard, VRSJ Journal 15(3), 463-466, 2010-09-30,(in Japanese)

落合陽一,魔法の世紀,Planets, 2015-11-27.

北方雅人, 本荘その子, 絶対肯定の子育て, 日経BP社, ISBN-13: 978-4822279530, 2015-6-11.

小峯隆生,筑波大学ネットコミュニティ研究グループ(逸村裕,善莆啓一,落合陽一,池田光雪),「炎上」と「拡散」の考現学――なぜネット空間で情報は変容するのか,祥伝社,ISBN-13: 978-4396615291, 2015-6-6.

落合陽一他8名,宇野常寛対談集,静かなる革命へのブループリント,河出書房,6月,2014 (in Japanese)

落合陽一他16名,未来回路3.0,多様なるソーシャルデザイン,未来回路製作所,密林社,6月,2011 (in Japanese)

インジケータブルメディア 内部状態を提示するプログラマブルなインターフェース(指導教官・西岡貞一教授)平成22年度 筑波大学情報学群情報メディア創成学類 (in Japanese)

動的な形態をもつディスプレイを用いたインタラクション手法の提案 (指導教官・暦本純一教授)平成24年度 東京大学大学院学際情報学府 (in Japanese)

Yoichi Ochiai. 2017. Aerial Interaction with Holograms of Insensible Frequency towards generating Audio, Visual, and Haptic feedback in the three-dimensional space. In Proceedings of IDW 2017 Sendai Japan.

Natsumi Kato, Hiroyuki Osone, Daitetsu Sato, Naoya Muramatsu, and Yoichi Ochiai. 2017. Crowd Sourcing Clothes Design Directed by Adversarial Neural Networks. In NIPS 2017 Workshop (NIPS ’17). https://nips2017creativity.github.io/

Shinnosuke Ando, Kazuki Otao, Kazuki Takazawa, Yusuke Tanemura, and Yoichi Ochiai. 2017. Aerial image on retroreflective particles. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3145690.3145730

Naoya Muramatsu, Chun Wei Ooi, Yuta Itoh, and Yoichi Ochiai. 2017. DeepHolo: recognizing 3D objects using a binary-weighted computer-generated hologram. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 29, 2 pages. DOI: https://doi.org/10.1145/3145690.3145725

Mose Sakashita, Yuta Sato, Ayaka Ebisu, Keisuke Kawahara, Satoshi Hashizume, Naoya Muramatsu, and Yoichi Ochiai. 2017. Haptic marionette: wrist control technology combined with electrical muscle stimulation and hanger reflex. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 33, 2 pages. DOI: https://doi.org/10.1145/3145690.3145743

Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD System for Underwater VR Experience. In 14th International Conference on Advances in Conputer Entertainment Technology (ACE’17). ACM, London, UK. URL: http://ace2017.info/schedule/

Yuki Kubo, Hirobumi Tomita, Shuta Nakame, Takayuki Hoshi, Yoichi Ochiai. Bubble Clouds: 3D Form Display Composed of Soap Bubble Cluster. In Proceedings of the 16th International Conference on Entertainment Computing (ICEC’17), 10 pages, Sep. 2017. https://doi.org/10.1007/978-3-319-66715-7_2

Kengo Tanaka, Taisuke Ohshima, and Yoichi Ochiai. 2017. Spring-pen: reproduction of any softness with the 3D printed spring. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 37, 2 pages. DOI: https://doi.org/10.1145/3145690.3145732

Riku Iwasaki, Yuta Sato, Ippei Suzuki, Atsushi Shinoda, Kenta Yamamoto, Kohei Ogawa, and Yoichi Ochiai. 2017. Silk fabricator: using silkworms as 3D printers. In SIGGRAPH Asia 2017 Posters (SA ’17). ACM, New York, NY, USA, Article 46, 2 pages. DOI: https://doi.org/10.1145/3145690.3145704

Naoya Muramatsu, Kazuki Ohshima, Ryota Kawamura, Ooi Chun Wei, Yuta Sato, and Yoichi Ochiai. 2017. Sonoliards: Rendering Audible Sound Spots by Reflecting the Ultrasound Beams. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 57-59. DOI: https://doi.org/10.1145/3131785.3131807

Yuta Sato, Kensuke Abe, Kotaro Omomo, Ryota Kawamura, Kazuki Takazawa, and Yoichi Ochiai. 2017. Ultrasonic Cuisine: Proposal of Ultrasonic Non-contact Stirring Methods. In Adjunct Publication of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 71-72. DOI: https://doi.org/10.1145/3131785.3131801

Kazuki Otao, Yuta Itoh, Hiroyuki Osone, Kazuki Takazawa, Shunnosuke Kataoka, and Yoichi Ochiai. 2017. Light field blender: designing optics and rendering methods for see-through and aerial near-eye display. In SIGGRAPH Asia 2017 Technical Briefs (SA ’17). ACM, New York, NY, USA, Article 9, 4 pages. DOI: https://doi.org/10.1145/3145749.3149425

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE experience: providing reverse perspectives for sharing VR experience. In SIGGRAPH Asia 2017 VR Showcase (SA ’17). ACM, New York, NY, USA, Article 9, 2 pages. DOI: https://doi.org/10.1145/3139468.3139482

Satoshi Hashizume, Ippei Suzuki, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Telewheelchair: a demonstration of the intelligent electric wheelchair system towards human-machine. In SIGGRAPH Asia 2017 Emerging Technologies (SA ’17). ACM, New York, NY, USA, Article 15, 1 pages. DOI: https://doi.org/10.1145/3132818.3132834

Ippei Suzuki and Yoichi Ochiai. 2017. Demonstration of the unphotogenic light: protection from secret photography by small cameras. In SIGGRAPH Asia 2017 Emerging Technologies (SA ’17). ACM, New York, NY, USA, Article 4, 1 pages. DOI: https://doi.org/10.1145/3132818.3132819

Mose Sakashita, Tatsuya Minagawa, Amy Koike, Ippei Suzuki, Keisuke Kawahara, and Yoichi Ochiai. 2017. You as a Puppet: Evaluation of Telepresence User Interface for Puppetry. In Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology (UIST ’17). ACM, New York, NY, USA, 217-228. DOI: https://doi.org/10.1145/3126594.3126608

Ippei Suzuki and Yoichi Ochiai. 2017. Unphotogenic light: high-speed projection method to prevent secret photography by small cameras. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 65, 2 pages. DOI: https://doi.org/10.1145/3102163.3102164

Hiroyuki Osone, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Optimized HMD system for underwater VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 25, 2 pages. DOI: https://doi.org/10.1145/3102163.3102232

Satoshi Hashizume, Amy Koike, Takayuki Hoshi, and Yoichi Ochiai. 2017. Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 57, 2 pages. DOI: https://doi.org/10.1145/3102163.3102178

Akira Ishii, Masaya Tsuruta, Ippei Suzuki, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, and Yoichi Ochiai. 2017. ReverseCAVE: providing reverse perspectives for sharing VR experience. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 28, 2 pages. DOI: https://doi.org/10.1145/3102163.3102208

Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, and Yoichi Ochiai. 2017. Digital fabrication and manipulation method for underwater display and entertainment. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 76, 2 pages. DOI: https://doi.org/10.1145/3102163.3102226

Kazuki Takazawa, Satoshi Hashizume, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 56, 2 pages. DOI: https://doi.org/10.1145/3102163.3102165

Ippei Suzuki, Satoshi Hashizume, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 30, 1 pages. DOI: https://doi.org/10.1145/3102163.3102238

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Posters (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3102163.3102233

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2017. Cross-Field Haptics: Multiple Direction Haptics Combined with Magnetic and Electrostatic Fields. 2017 IEEE World Haptics Conference (WHC). (to appear)

Takazawa, Kazuki, Suzuki, Kenta and Ochiai, Yoichi, (2017), P-69: Leaked Light Field: The Design Method for Natural Material to Display Surface, SID Symposium Digest of Technical Papers, 48, doi: 10.1002/sdtp.11934.

Mose Sakashita, Kenta Suzuki, Keisuke Kawahara, Kazuki Takazawa, and Yoichi Ochiai. 2017. Materialization of motions: tangible representation of dance movements for learning and archiving. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 7, 2 pages. DOI: https://doi.org/10.1145/3084863.3084869

Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki, Atsushi Shinoda, and Kazuyoshi Kubokawa. 2017. LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. In ACM SIGGRAPH 2017 Studio (SIGGRAPH ’17). ACM, New York, NY, USA, Article 5, 2 pages. DOI: https://doi.org/10.1145/3084863.3084871

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Gushed Light Field: Video Showcase of Aerosol-Based Fog Display. In Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA ’17). ACM, New York, NY, USA, 453-453. DOI: https://doi.org/10.1145/3027063.3049774

Yoichi Ochiai, Takayuki Hoshi, and Ippei Suzuki. 2017. Holographic Whisper: Rendering Audible Sound Spots in Three-dimensional Space by Focusing Ultrasonic Waves. In Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems (CHI ’17). ACM, New York, NY, USA, 4314-4325. DOI: https://doi.org/10.1145/3025453.3025989

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2017. Stimulated percussions: method to control human for learning music by using electrical muscle stimulation. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 33 , 5 pages. DOI: https://doi.org/10.1145/3041164.3041202

Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2017. Leaked light field from everyday material: designing material property remained light-field display. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 5 , 9 pages. DOI: https://doi.org/10.1145/3041164.3041174

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2017. Design method for gushed light field: aerosol-based aerial and instant display. In Proceedings of the 8th Augmented Human International Conference (AH ’17). ACM, New York, NY, USA, , Article 1 , 10 pages. DOI: https://doi.org/10.1145/3041164.3041170

Yoichi Ochiai. 2016. Aerial interaction with femtosecond laser induced plasma. In SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments (SA ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: https://doi.org/10.1145/2992138.2992153

Yuki Kubo, Hirobumi Tomita, Shuta Nakamae, Takayuki Hoshi, and Yoichi Ochiai. 2016. Bubble Cloud: Projection of an Image onto a Bubble Cluster. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 41 , 4 pages. DOI: https://doi.org/10.1145/3001773.3001815

Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, and Yoichi Ochiai. 2016. Human Coded Orchestra: a System for Extemporary Group Singing Performance. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 42 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001811

Keisuke Kawahara, Mose Sakashita, Amy Koike, Ippei Suzuki, Kenta Suzuki, and Yoichi Ochiai. 2016. Transformed Human Presence for Puppetry. In Proceedings of the 13th International Conference on Advances in Computer Entertainment Technology (ACE2016). ACM, New York, NY, USA, , Article 38 , 6 pages. DOI: https://doi.org/10.1145/3001773.3001813

Yuzu Saijo, Kenta Suzuki, Nobutaka Ito, Amy Koike, and Yoichi Ochiai. 2016. Human coded orchestra: a system for extemporary group singing performance. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 27 , 1 pages.DOI: http://doi.acm.org/10.1145/3005274.3005296

Kazuki Takazawa, Kenta Suzuki, Shinji Sakamoto, Ryuichiro Sasaki, Yoshikuni Hashimoto, and Yoichi Ochiai. 2016. Leaked light field from everyday material: designing material property remained light-field display. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 7 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005313

Ayaka Ebisu, Satoshi Hashizume, Kenta Suzuki, Akira Ishii, Mose Sakashita, and Yoichi Ochiai. 2016. Stimulated percussions: techniques for controlling human as percussive musical instrument by using electrical muscle stimulation. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 37 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005324

Amy Koike, Satoshi Hashizume, Mose Sakashita, Yuki Kimura, Daitetsu Sato, Keita Kanai, and Yoichi Ochiai. 2016. Syringe-worked mermaid: computational fabrication and stabilization method for cartesian diver. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 35 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005316

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed light field: design method for aerosol-based fog display. In SIGGRAPH ASIA 2016 Posters (SA ’16). ACM, New York, NY, USA, , Article 26 , 2 pages. DOI: https://doi.org/10.1145/3005274.3005295

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atsushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed light field: design method for aerosol-based fog display. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988244

Miyu Iwafune, Taisuke Ohshima, and Yoichi Ochiai. 2016. Coded skeleton: programmable deformation behaviour for shape changing interfaces. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 1 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988252

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2016. Cross-field haptics: tactile device combined with magnetic and electrostatic fields for push-pull haptics. In SIGGRAPH ASIA 2016 Emerging Technologies (SA ’16). ACM, New York, NY, USA, , Article 13 , 2 pages. DOI: https://doi.org/10.1145/2988240.2988246

Ippei Suzuki, Shuntarou Yoshimitsu, Keisuke Kawahara, Nobutaka Ito, Atushi Shinoda, Akira Ishii, Takatoshi Yoshida, and Yoichi Ochiai. 2016. Gushed Diffusers: Fast-moving, Floating, and Lightweight Midair Display. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16 Adjunct). ACM, New York, NY, USA, 69-70. DOI: http://dx.doi.org/10.1145/2984751.2985706

Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, and Yoichi Ochiai. 2016. Optical Marionette: Graphical Manipulation of Human’s Walking Direction. In Proceedings of the 29th Annual Symposium on User Interface Software and Technology (UIST ’16). ACM, New York, NY, USA, 705-716. DOI: http://dx.doi.org/10.1145/2984511.2984545

Satoshi Hashizume, Kazuki Takazawa, Amy Koike, and Yoichi Ochiai. 2016. Cross-field haptics: push-pull haptics combined with magnetic and electrostatic fields. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 30 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945108

Miyu Iwafune*, Taisuke Ohshima*, and Yoichi Ochiai. 2016. Coded skeleton: programmable bodies for shape changing user interfaces. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 18 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945096

Mose Sakashita, Keisuke Kawahara, Amy Koike, Kenta Suzuki, Ippei Suzuki, and Yoichi Ochiai. 2016. Yadori: mask-type user interface for manipulation of puppets. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 23 , 1 pages. DOI: http://dx.doi.org/10.1145/2929464.2929478

Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, and Yoichi Ochiai. 2016. Graphical manipulation of human’s walking direction with visual illusion. In ACM SIGGRAPH 2016 Posters (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 9 , 2 pages. DOI: http://dx.doi.org/10.1145/2945078.2945087

Akira Ishii, Ippei Suzuki, Shinji Sakamoto, Keita Kanai, Kazuki Takazawa, Hiraku Doi, and Yoichi Ochiai. 2016. Graphical manipulation of human’s walking direction with visual illusion. In ACM SIGGRAPH 2016 Emerging Technologies (SIGGRAPH ’16). ACM, New York, NY, USA, , Article 8 , 2 pages. DOI: http://dx.doi.org/10.1145/2929464.2967926

Yoichi Ochiai, Pixels towards Pixies: Post-Multimedia interactions with Air-Based Media, SID Symposium Digest of Technical Papers Issue 1, San Francisco, CA, May 22–May 27, 2016, Volume 47, Issue 1, pages 79–82, May 2016, DOI: 10.1002/sdtp.10615.

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Satoshi Hasegawa, and Yoshio Hayasaki. 2016. Cross-Field Aerial Haptics: Rendering Haptic Feedback in Air with Light and Acoustic Fields. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems (CHI ’16). ACM, New York, NY, USA, 3238-3247. DOI: http://dx.doi.org/10.1145/2858036.2858489

Stefanie Mueller, Laura Devendorf, Stelian Coros, Yoichi Ochiai, Madeline Gannon, Patrick Baudisch. CrossFAB: Bridging the Gap between Personal Fabrication Research in HCI, Computer Graphics, Robotics, Design, Art, Architecture, and Material Science. Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems, 3431-3437, San Fransisco, CA, United States, 2016.5.

Keisuke Kawahara, Amy Koike, Mose Sakashita, Kenta Suzuki, Yadori: Mask-type user interface for animatronics, Student Innovation Contest, ACM UIST 2015,  Nov, 2015

Hiroshi Ishii, Jun Rekimoto, Masahiko Inami, Yoichi Ochiai, Hiroo Iwata, “ Post Pixels: Beyond Tangible Bits, Towards Radical Atoms”, Featured Sessions, SIGGRAPH Asia 2015, Kobe, 2015-11-4.

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2015. Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. In ACM SIGGRAPH 2015 Posters (SIGGRAPH ’15). ACM, New York, NY, USA, , Article 72 , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2792630

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2015. Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. In ACM SIGGRAPH 2015 Emerging Technologies (SIGGRAPH ’15). ACM, New York, NY, USA, , Article 10 , 1 pages. DOI=http://dx.doi.org/10.1145/2782782.2792492

Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki. 2015. Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. In ACM SIGGRAPH 2015 Talks (SIGGRAPH ’15). ACM, New York, NY, USA , 1 pages. DOI=http://dx.doi.org/10.1145/2787626.2792630

Masaya Takasaki, Daisuke Yamaguchi, Yoichi Ochiai, Takayuki Hoshi, and Takeshi Mizuno: Between Smoothness and Stickiness, Proc. IEEE World Haptics Conference, D-46, Chicago, Illinois (USA), 22-26 June, 2015.

Takao Komine, Kosetsu Ikeda, Yoichi Ochiai, Keiichi Zempo, Hiroshi Itsumura, Modeling of Enjyo via Process of Consensus Formation on SNS, Proceedings of the International Conference on Social Modeling and Simulation, plus Econophysics Colloquium 2014, p301-310, Springer, 2015.

Yoichi Ochiai, Takayuki Hoshi, Kota Kumagai, Jun Rekimoto, Satoshi Hasegawa, and Yoshio Hayasaki: Fairy Lights, 17th International Conferences and Exhibition of Virtual Technologies and Uses (Laval Virtual 2015), Laval Virtual Awards, Laval (France), 8-12 Apr., 2015.

Takao Komine, Kosetsu Ikeda, Yoichi Ochiai, Keiichi Zempo and Hiroshi Itsumura: “Modeling of ENJYO via process of consensus formation on SNS,” Abstract of SMSEC2014 (Social Modeling and Simulations + Econophysics Colloquium 2014), USB distribution, 5pC4, Nichii Gakkan, Kobe, Japan 5, November, 2014).

Daisuke Yamaguchi, Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto, Masaya Takasaki, Driving System of Diminished Haptics: Transformation of Real World Textures, ASIA Haptics (Accepted), 18-20 Nov., 2014.

Takayuki Hoshi, Yoichi Ochiai, and Jun Rekimoto: Three-dimensional Non-contact Manipulation Based on Standing-wave Acoustic Levitation, Proc. 1st International Conference on Ultrasonic-Based Applications: From Analysis to Synthesis (ULTRASONICS 2014), Lisbon (Portugal), invited, 15-17 Sep., 2014.

Yoichi Ochiai, Looking glass time, Proc. ACM SIGGRAPH 2014, Art Gallery, Vancouver (Canada), 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Technical Papers, Vancouver (Canada), article no. 85, 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Talks, Vancouver (Canada), accepted, 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Poster, Vancouver (Canada), Article No. 83, 10-14 Aug., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Emerging Technologies, Vancouver (Canada),Article No. 21, 10-14 Aug., 2014.

Yoichi Ochiai, Visible Breadboard: System for Dynamic, Programmable, and Tangible Circuit Prototyping with Visible Electricity, Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, Lecture Notes in Computer Science Volume 8526, 2014, pp 73-84, Proc HCI International 2014

Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto, and Masaya Takasaki: Diminished Haptics: Towards Digital Transformation of Real World Textures, Proc. Eurohaptics 2014, Demo Article No.4 , Versailles (France), 24-27 Jun., 2014.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Three-Dimensional Mid-Air Acoustic Manipulation, 16th International Conferences and Exhibition of Virtual Technologies and Uses (Laval Virtual 2014), ReVolution, Laval (France), 9-13 Apr., 2014. [Invited]

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust, 16th International Conferences and Exhibition of Virtual Technologies and Uses (Laval Virtual 2014), Laval Virtual Awards, Laval (France), 9-13 Apr., 2014. [Interface & Multipurpose Equipment / 28 Mar. 2014] [Grand Prix du Jury / 10 Apr. 2014]

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Theory and Application of the Colloidal Display: Programable Bubble Screen for Computer Entertainment, Proc. 10th International Conference on Advances in Computer Entertainment Technology (ACE 2013), pp. 198-214, Twente (Netherlands), 12-15 Nov., 2013. [Springer Diamond Award for best research (1/77) / 15 Nov. 2013]

oichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Poppable Display: A Display Which Enables People to Interact with Popping, Breaking, and Tearing, Proc. 2nd 2013 IEEE Global Conference on Consumer Electronics (GCCE 2013), pp. 124-128, Makuhari (Japan), 1-4 Oct., 2013.

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Reflective, Deformable, Colloidal Display: A Waterfall-Based Colloidal Membrane Using Focused Ultrasonic Waves, Proc. ACM SIGGRAPH 2013, Article No. 49, Anaheim, California (USA), 21-25 Jul., 2013. [Poster] [Student Research Competition Semi-Finalist (15 student posters) / 23 Jul. 2013]

Yoichi Ochiai, Alexis Oyama, Takayuki Hoshi, and Jun Rekimoto: Colloidal Display, 15th International Conference and Exhibition on Virtual Reality and Converging Technologies (Laval Virtual 2013), ReVolution, Laval (France), 20-24 Mar., 2013. [Movie] [Laval Virtual Awards 2013 Nominee]

Yoichi Ochiai and Keisuke Toyoshima. 2012. Stop-motion cameras in the network: connected multi-cameras for the collaboration work in stop-motion. Proc. ACM SIGGRAPH 2012 Poster, Article No. 36, Los Angels(US), August 2012

Yoichi Ochiai, Alexis Oyama and Keisuke Toyoshima, A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume, Proc. ACM SIGGRAPH 2012 Posters, Article No. 9, Los Angels(US), August 2012

Yoichi Ochiai, Alexis Oyama and Keisuke Toyoshima, A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume, Proc. ACM SIGGRAPH 2012 Talks, Article No. 26, Los Angels(US), August 2012

Yoichi Ochiai, Alexis Oyama and Keisuke Toyoshima, A Colloidal Display: membrane screen that combines transparency, BRDF and 3D volume, Proc. ACM SIGGRAPH 2012 Emerging Technologies, Article No. 2, Los Angels(US), August 2012

Yoichi Ochiai and Keisuke Toyoshima, Invisible feet under the vehicle, Proc. ACM Augmented Human 2012 Megeve(France), Article No.31, March, 2012

Yoichi OCHIAI and Hiromu TAKAI, The cyclone display: rotation, reflection, flicker and recognition combined to the pixels, Proc. ACM SIGGRAPH 2011 Posters, Article No. 53, August, 2011, Vancouver(Canada)

Yoichi OCHIAI and Hiromu TAKAI, The cyclone display: rotation, reflection, flicker and recognition combined to the pixels, Proc. ACM SIGGRAPH 2011 Emerging Technologies, Article No. 16, August, 2011, Vancouver(Canada)

Yoichi OCHIAI and Keisuke Toyoshima, Homunculus: the Vehicle as Augmented Clothes, Proc. ACM Augmented Human 2011, Article No.3, , Tokyo, March, 2011 [Demo/Paper]

Yoichi OCHIAI, William Miao and Shigeru Imai, Murakumo: cloud of ideas, Student Innovation Contest, ACM UIST 2010, Sept, 2010

Yoichi OCHIAI, The Visible Electricity Device: Visible Breadboard, Proc. ACM SIGGRAPH 2010 Posters, Article No.98, Los Angels(US), July, 2010

Yoichi Ochiai, Sight to perception: the media art and technology, Information Science Workshop, 13th, December, 2012

Yosuke Kusumi, Yoichi Ochiai, Yoichiro Kawaguchi, “Automatic Measuring of Bug’s Migration Channel and Simulation for Real World Interaction”, ASIAGRAPH 2012 Forum in Tokyo Proceedings, Vol.6/No.1 2012, p.39-40, 2012

Yoichi Ochiai, Kaleidoscopes for binocular rivalry, Proc. ACM Augmented Human 2012 Megeve(France), Article No.30, March, 2012

Mayumi YAMADA and Yoichi OCHIAI,heso-cha,culture & computing 2011 special exhibition, Kyoto Japan, October 2011

Yoichi Ochiai, Takayuki Hoshi, Jun Rekimoto, and Masaya Takasaki: Diminished Haptics: Towards Digital Transformation of Real World Textures, Proc. Eurohaptics 2014, Demo Article No.4 , Versailles (France), 24-27 Jun., 2014.

星貴之, 落合陽一, 暦本純一: 対向する超音波フェーズドアレイを用いた三次元非接触マニピュレーション, 第 34 回超音波エレクトロニクスの基礎と応用に関するシンポジウム (USE2013) 講演論文集, pp. 587-588, 京都, 11 月 20-22 日, 2013. (in English)

石井晃,鈴木一平,坂本慎司,金井啓太,高澤和希,土井ひらく,落合陽一.Optical Marionette.第24回 インタラクティブシステムとソフトウェアに関するワークショップ,24th Workshop on Interactive Systems and Software (WISS 2016) 招待デモ.日本ソフトウェア科学会.2016.12.14-16.

落合陽一,コンピューテーショナルフィールドを用いたグラフィクスの実現,三次元映像のフォーラム,第112回研究会・総会・最先端技術展,リアル感覚を追求したS3D(立体視)映像の世界を体感(招待講演),東京工業大学,2015-6-20.

Yoichi Ochiai, Takayuki Hoshi, and Jun Rekimoto: Pixie Dust: Graphics Generated by Levitated and Animated Objects in Computational Acoustic-Potential Field, Proc. ACM SIGGRAPH 2014, Talks, Vancouver (Canada), accepted, 10-14 Aug., 2014.

落合陽一, 星貴之,暦本純一,ピクシーダスト:コンピューテーショナルポテンシャルフィールドを用いた実世界グラフィクス,VC / GCAD 合同シンポジウム 2014,6月30日,2014 (in Japanese)

落合陽一,視野闘争1,2,3,第17回日本バーチャルリアリティ学会大会,2012年9月12日-14日 (in Japanese)

落合陽一,静電容量タッチパネル上でのデバイスによる入力方式,第15回日本バーチャルリアリティ学会大会論文集,2010年10月

宇陀則彦,落合陽一,廣瀬怜那 ,小野永貴, 徳田聖子 ,金藤伴成 ,斎藤未夏 ,嶋田晋 , 平田完 ,大曽根美奈 ,真中孝行 ,歳森敦, 筑波大学電子図書館システムの新しい機能とデザイン, ディジタル図書館ワークショップ第38回 発表論文,2010年3月 (in Japanese)

Yoichi Ochiai. 2017. Digital Nature and Body Presence: from the images towards the matter, AISIN TECHNICAL REVIEW 21, 2-8. (in Japanese)

落合陽一,ワクワク留学体験記, VR学会誌(Vol.19, No.4),2014年12月 (in Japanese)

落合陽一,会議参加報告:SIGGRAPH2014 Technical Papers, VR学会誌(Vol.19,No.3),2014年8月 (in Japanese)

落合陽一,会議参加報告:SIGGRAPH2014 Technical Papers, VR学会誌(Vol.19,No.3),2014年8月 (in Japanese)

落合陽一,足裏とのインタラクション,ヒューマンインターフェース学会誌,Article No. 17, 2013 (in Japanese)

落合陽一,足裏とのインタラクション,ヒューマンインターフェース学会誌,Article No. 17, 2013 (in Japanese)

落合陽一,アートとテクノロジーのサイクル,情報処理,52(12),pp1505-1505, 2011 (in Japanese)

落合陽一,アートとテクノロジーのサイクル,情報処理,52(12),pp1505-1505, 2011 (in Japanese)